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Fixed mode handling for modes that can be selected multiple times.
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7 changed files with 188 additions and 40 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.modal;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class SameModeMoreThanOnceTest extends CardTestPlayerBase {
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@Test
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public void testEachModeOnce() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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// Choose three. You may choose the same mode more than once.
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// - Target player draws a card and loses 1 life;
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// - Target creature gets -2/-2 until end of turn;
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// - Return target creature card from your graveyard to your hand.
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addCard(Zone.HAND, playerA, "Wretched Confluence"); // Instant {3}{B}{B}
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addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wretched Confluence", "mode=1targetPlayer=PlayerA^mode=2Pillarfield Ox^mode=3Silvercoat Lion");
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setModeChoice(playerA, "1");
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setModeChoice(playerA, "2");
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setModeChoice(playerA, "3");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Wretched Confluence", 1);
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assertLife(playerA, 19);
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assertLife(playerB, 20);
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assertHandCount(playerA, 2);
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assertPowerToughness(playerB, "Pillarfield Ox", 0, 2);
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assertGraveyardCount(playerA, "Silvercoat Lion", 0);
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}
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@Test
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public void testSecondModeTwiceThridModeOnce() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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// Choose three. You may choose the same mode more than once.
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// - Target player draws a card and loses 1 life;
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// - Target creature gets -2/-2 until end of turn;
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// - Return target creature card from your graveyard to your hand.
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addCard(Zone.HAND, playerA, "Wretched Confluence"); // Instant {3}{B}{B}
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addCard(Zone.BATTLEFIELD, playerB, "Wall of Air");
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addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
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addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wretched Confluence", "mode=1Pillarfield Ox^mode=2Wall of Air^mode=3Silvercoat Lion");
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setModeChoice(playerA, "2");
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setModeChoice(playerA, "2");
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setModeChoice(playerA, "3");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Wretched Confluence", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPowerToughness(playerB, "Wall of Air", -1, 3);
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assertPowerToughness(playerB, "Pillarfield Ox", 0, 2);
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assertGraveyardCount(playerA, "Silvercoat Lion", 0);
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}
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}
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@ -282,19 +282,14 @@ public class TestPlayer implements Player {
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Mode selectedMode = null;
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if (targetName.startsWith("mode=")) {
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int modeNr = Integer.parseInt(targetName.substring(5, 6));
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if (modeNr == 0 || modeNr > ability.getModes().size()) {
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if (modeNr == 0 || modeNr > (ability.getModes().isEachModeMoreThanOnce() ? ability.getModes().getSelectedModes().size() : ability.getModes().size())) {
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throw new UnsupportedOperationException("Given mode number (" + modeNr + ") not available for " + ability.toString());
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}
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UUID modeId = ability.getModes().getModeId(modeNr);
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for (UUID currentModeId : ability.getModes().getSelectedModes()) {
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Mode mode = ability.getModes().get(currentModeId);
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if (mode.getId().equals(modeId)) {
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selectedMode = mode;
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ability.getModes().setActiveMode(mode);
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index = 0; // reset target index if mode changes
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break;
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}
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selectedMode = ability.getModes().get(modeId);
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if (modeId != ability.getModes().getMode().getId()) {
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ability.getModes().setActiveMode(modeId);
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index = 0; // reset target index if mode changes
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}
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targetName = targetName.substring(6);
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} else {
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@ -1131,7 +1131,8 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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* additional by setcode e.g. "creatureName-M15" you can add [no copy] to
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* the end of the target name to prohibite targets that are copied you can
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* add [only copy] to the end of the target name to allow only targets that
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* are copies
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* are copies For modal spells use a prefix with the mode number:
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* mode=1Lightning Bolt^mode=2Silvercoat Lion
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*/
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public void addTarget(TestPlayer player, String target) {
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player.addTarget(target);
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