Fixed mode handling for modes that can be selected multiple times.

This commit is contained in:
LevelX2 2016-10-03 19:41:46 +02:00
parent 8df5bfa251
commit 24fc597fe5
7 changed files with 188 additions and 40 deletions

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@ -0,0 +1,99 @@
/*
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package org.mage.test.cards.modal;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SameModeMoreThanOnceTest extends CardTestPlayerBase {
@Test
public void testEachModeOnce() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
// Choose three. You may choose the same mode more than once.
// - Target player draws a card and loses 1 life;
// - Target creature gets -2/-2 until end of turn;
// - Return target creature card from your graveyard to your hand.
addCard(Zone.HAND, playerA, "Wretched Confluence"); // Instant {3}{B}{B}
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wretched Confluence", "mode=1targetPlayer=PlayerA^mode=2Pillarfield Ox^mode=3Silvercoat Lion");
setModeChoice(playerA, "1");
setModeChoice(playerA, "2");
setModeChoice(playerA, "3");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Wretched Confluence", 1);
assertLife(playerA, 19);
assertLife(playerB, 20);
assertHandCount(playerA, 2);
assertPowerToughness(playerB, "Pillarfield Ox", 0, 2);
assertGraveyardCount(playerA, "Silvercoat Lion", 0);
}
@Test
public void testSecondModeTwiceThridModeOnce() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
// Choose three. You may choose the same mode more than once.
// - Target player draws a card and loses 1 life;
// - Target creature gets -2/-2 until end of turn;
// - Return target creature card from your graveyard to your hand.
addCard(Zone.HAND, playerA, "Wretched Confluence"); // Instant {3}{B}{B}
addCard(Zone.BATTLEFIELD, playerB, "Wall of Air");
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wretched Confluence", "mode=1Pillarfield Ox^mode=2Wall of Air^mode=3Silvercoat Lion");
setModeChoice(playerA, "2");
setModeChoice(playerA, "2");
setModeChoice(playerA, "3");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Wretched Confluence", 1);
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPowerToughness(playerB, "Wall of Air", -1, 3);
assertPowerToughness(playerB, "Pillarfield Ox", 0, 2);
assertGraveyardCount(playerA, "Silvercoat Lion", 0);
}
}

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@ -282,19 +282,14 @@ public class TestPlayer implements Player {
Mode selectedMode = null;
if (targetName.startsWith("mode=")) {
int modeNr = Integer.parseInt(targetName.substring(5, 6));
if (modeNr == 0 || modeNr > ability.getModes().size()) {
if (modeNr == 0 || modeNr > (ability.getModes().isEachModeMoreThanOnce() ? ability.getModes().getSelectedModes().size() : ability.getModes().size())) {
throw new UnsupportedOperationException("Given mode number (" + modeNr + ") not available for " + ability.toString());
}
UUID modeId = ability.getModes().getModeId(modeNr);
for (UUID currentModeId : ability.getModes().getSelectedModes()) {
Mode mode = ability.getModes().get(currentModeId);
if (mode.getId().equals(modeId)) {
selectedMode = mode;
ability.getModes().setActiveMode(mode);
index = 0; // reset target index if mode changes
break;
}
selectedMode = ability.getModes().get(modeId);
if (modeId != ability.getModes().getMode().getId()) {
ability.getModes().setActiveMode(modeId);
index = 0; // reset target index if mode changes
}
targetName = targetName.substring(6);
} else {

View file

@ -1131,7 +1131,8 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
* additional by setcode e.g. "creatureName-M15" you can add [no copy] to
* the end of the target name to prohibite targets that are copied you can
* add [only copy] to the end of the target name to allow only targets that
* are copies
* are copies For modal spells use a prefix with the mode number:
* mode=1Lightning Bolt^mode=2Silvercoat Lion
*/
public void addTarget(TestPlayer player, String target) {
player.addTarget(target);