Merge origin/master

This commit is contained in:
LevelX2 2020-06-03 15:08:42 +02:00
commit 238152d6c4
8 changed files with 399 additions and 186 deletions

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@ -914,4 +914,97 @@ public class MorphTest extends CardTestPlayerBase {
Permanent akroma = getPermanent("Akroma, Angel of Fury");
Assert.assertTrue("Akroma has to be red", akroma.getColor(currentGame).isRed());
}
@Test
public void test_LandWithMorph_PlayLand() {
// Morph {2}
addCard(Zone.HAND, playerA, "Zoetic Cavern");
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Play Zoetic Cavern", true);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Zoetic Cavern");
setChoice(playerA, "No"); // no morph (canPay for generic/colored mana returns true all the time, so xmage ask about face down cast)
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
// 1 action must be here ("no" option is restores on failed morph call in playLand)
//assertAllCommandsUsed();
assertChoicesCount(playerA, 1);
assertPermanentCount(playerA, "Zoetic Cavern", 1);
}
@Test
public void test_LandWithMorph_Morph() {
// Morph {2}
addCard(Zone.HAND, playerA, "Zoetic Cavern");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Play Zoetic Cavern", true);
checkPlayableAbility("morph must be replaced by play ability", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Morph", false);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Zoetic Cavern");
setChoice(playerA, "Yes"); // morph
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, "Zoetic Cavern", 0);
assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
}
@Test
public void test_LandWithMorph_MorphAfterLand() {
removeAllCardsFromHand(playerA);
// Morph {2}
addCard(Zone.HAND, playerA, "Zoetic Cavern");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
//
addCard(Zone.HAND, playerA, "Island", 1);
// play land first
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Island");
// morph ability (play as face down) calls from playLand method, so it visible for play land command
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Play Zoetic Cavern", true);
checkPlayableAbility("morph must be replaced by play ability", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Morph", false);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Zoetic Cavern");
setChoice(playerA, "Yes"); // morph
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, "Island", 1);
assertPermanentCount(playerA, "Zoetic Cavern", 0);
assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
}
@Test
public void test_LandWithMorph_MorphFromLibrary() {
removeAllCardsFromLibrary(playerA);
// You may play lands and cast spells from the top of your library.
addCard(Zone.BATTLEFIELD, playerA, "Future Sight");
//
// Morph {2}
addCard(Zone.LIBRARY, playerA, "Zoetic Cavern");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Play Zoetic Cavern", true);
checkPlayableAbility("morph must be replaced by play ability", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Morph", false);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Zoetic Cavern");
setChoice(playerA, "Yes"); // morph
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, "Zoetic Cavern", 0);
assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
}
}

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@ -31,9 +31,10 @@ public class DoublingCubeTest extends CardTestPlayerBase {
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}, {T}:");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
execute();
assertManaPool(playerA, ManaType.COLORLESS, 4);
assertAllCommandsUsed();
}
}

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@ -0,0 +1,108 @@
package org.mage.test.cards.split;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author JayDi85
*/
public class CastSplitCardsWithAsThoughManaTest extends CardTestPlayerBase {
@Test
public void test_AsThoughMana_Simple() {
// {1}{R}
// When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponents graveyard.
// You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell.
// If that card would be put into a graveyard this turn, exile it instead.
addCard(Zone.HAND, playerA, "Dire Fleet Daredevil", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
//
addCard(Zone.GRAVEYARD, playerB, "Lightning Bolt", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
// cast fleet
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dire Fleet Daredevil");
addTarget(playerA, "Lightning Bolt");
// cast bolt with blue mana
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertLife(playerB, 20 - 3);
}
@Test
public void test_AsThoughMana_Split_WearTear() {
// {1}{R}
// When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponents graveyard.
// You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell.
// If that card would be put into a graveyard this turn, exile it instead.
addCard(Zone.HAND, playerA, "Dire Fleet Daredevil", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
//
// Wear {1}{R} Destroy target artifact.
// Tear {W} Destroy target enchantment.
addCard(Zone.GRAVEYARD, playerB, "Wear // Tear", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerB, "Bident of Thassa", 1); // Legendary Enchantment Artifact
addCard(Zone.BATTLEFIELD, playerB, "Bow of Nylea", 1); // Legendary Enchantment Artifact
// cast fleet
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dire Fleet Daredevil");
addTarget(playerA, "Wear // Tear");
// cast Wear with black mana
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wear", "Bident of Thassa");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerB, "Bident of Thassa", 1);
assertPermanentCount(playerB, "Bow of Nylea", 1);
}
@Test
public void test_AsThoughMana_Split_CatchRelease() {
// {1}{R}
// When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponents graveyard.
// You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell.
// If that card would be put into a graveyard this turn, exile it instead.
addCard(Zone.HAND, playerA, "Dire Fleet Daredevil", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
//
// Catch {1}{U}{R} Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
// Release {4}{R}{W} Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
addCard(Zone.GRAVEYARD, playerB, "Catch // Release", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 1);
// cast fleet
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dire Fleet Daredevil");
addTarget(playerA, "Catch // Release");
// cast Catch with black mana
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Catch", "Balduvian Bears");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, "Balduvian Bears", 1);
assertPermanentCount(playerB, "Balduvian Bears", 0);
}
}

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@ -0,0 +1,70 @@
package org.mage.test.cards.split;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author JayDi85
*/
public class CastSplitCardsWithFlashbackTest extends CardTestPlayerBase {
@Test
public void test_Flashback_Simple() {
// {1}{U}
// When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn.
addCard(Zone.HAND, playerA, "Snapcaster Mage", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
//
addCard(Zone.GRAVEYARD, playerA, "Lightning Bolt", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
// add flashback
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage");
addTarget(playerA, "Lightning Bolt");
// cast as flashback
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback", playerB);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertLife(playerB, 20 - 3);
}
@Test
public void test_Flashback_Split() {
// {1}{U}
// When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn.
addCard(Zone.HAND, playerA, "Snapcaster Mage", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
//
// Wear {1}{R} Destroy target artifact.
// Tear {W} Destroy target enchantment.
addCard(Zone.GRAVEYARD, playerA, "Wear // Tear", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerB, "Bident of Thassa", 1); // Legendary Enchantment Artifact
addCard(Zone.BATTLEFIELD, playerB, "Bow of Nylea", 1); // Legendary Enchantment Artifact
// add flashback
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage");
addTarget(playerA, "Wear // Tear");
// cast as flashback
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback {1}{R}", "Bident of Thassa");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerB, "Bident of Thassa", 1);
assertPermanentCount(playerB, "Bow of Nylea", 1);
}
}

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@ -963,7 +963,7 @@ public class TestPlayer implements Player {
// you don't need to use stack command all the time, so some cast commands can be skiped to next check
if (game.getStack().isEmpty()) {
this.chooseStrictModeFailed("cast/activate", game,
"Can't find available command - " + action.getAction() + " (use checkPlayableAbility for non castable checks)", true);
"Can't find available command - " + action.getAction() + " (use checkPlayableAbility for \"non available\" checks)", true);
}
} // turn/step
}
@ -1088,7 +1088,7 @@ public class TestPlayer implements Player {
.map(a -> (a.getZone() + " -> "
+ a.getSourceObject(game).getIdName() + " -> "
+ (a.toString().length() > 0
? a.toString().substring(0, Math.min(20, a.toString().length()) - 1)
? a.toString().substring(0, Math.min(20, a.toString().length()))
: a.getClass().getSimpleName())
+ "..."))
.sorted()