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[OTC] Implement Dune Chanter
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174
Mage.Sets/src/mage/cards/d/DuneChanter.java
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174
Mage.Sets/src/mage/cards/d/DuneChanter.java
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package mage.cards.d;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.keyword.ReachAbility;
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import mage.abilities.mana.AnyColorManaAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterOwnedCard;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import java.util.List;
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import java.util.UUID;
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/**
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* @author Susucr
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*/
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public final class DuneChanter extends CardImpl {
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public DuneChanter(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}");
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this.subtype.add(SubType.PLANT);
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this.subtype.add(SubType.DRUID);
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this.power = new MageInt(2);
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this.toughness = new MageInt(3);
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// Reach
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this.addAbility(ReachAbility.getInstance());
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// Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
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this.addAbility(new SimpleStaticAbility(new DuneChanterContinuousEffect()));
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// Lands you control have "{T}: Add one mana of any color."
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this.addAbility(new SimpleStaticAbility(new GainAbilityControlledEffect(
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new AnyColorManaAbility(), Duration.WhileOnBattlefield,
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StaticFilters.FILTER_LANDS, false
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)));
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// {T}: Mill two cards. You gain 1 life for each land card milled this way.
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this.addAbility(new SimpleActivatedAbility(new DuneChanterEffect(), new TapSourceCost()));
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}
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private DuneChanter(final DuneChanter card) {
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super(card);
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}
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@Override
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public DuneChanter copy() {
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return new DuneChanter(this);
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}
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}
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class DuneChanterContinuousEffect extends ContinuousEffectImpl {
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private static final FilterPermanent filterPermanent = StaticFilters.FILTER_CONTROLLED_PERMANENT_LANDS;
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private static final FilterOwnedCard filterCard = new FilterOwnedCard("land cards you own that aren't on the battlefield");
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private static final SubType subType = SubType.DESERT;
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static {
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filterCard.add(CardType.LAND.getPredicate());
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}
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public DuneChanterContinuousEffect() {
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super(Duration.WhileOnBattlefield, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Benefit);
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staticText = "Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types";
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}
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private DuneChanterContinuousEffect(final DuneChanterContinuousEffect effect) {
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super(effect);
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}
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@Override
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public DuneChanterContinuousEffect copy() {
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return new DuneChanterContinuousEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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UUID controllerId = source.getControllerId();
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Player controller = game.getPlayer(controllerId);
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if (controller == null) {
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return false;
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}
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// lands cards you own that aren't on the battlefield
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// in graveyard
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for (UUID cardId : controller.getGraveyard()) {
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Card card = game.getCard(cardId);
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if (filterCard.match(card, controllerId, source, game) && !card.hasSubtype(subType, game)) {
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game.getState().getCreateMageObjectAttribute(card, game).getSubtype().add(subType);
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}
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}
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// on hand
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for (UUID cardId : controller.getHand()) {
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Card card = game.getCard(cardId);
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if (filterCard.match(card, controllerId, source, game) && !card.hasSubtype(subType, game)) {
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game.getState().getCreateMageObjectAttribute(card, game).getSubtype().add(subType);
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}
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}
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// in exile
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for (Card card : game.getState().getExile().getAllCards(game, controllerId)) {
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if (filterCard.match(card, controllerId, source, game) && !card.hasSubtype(subType, game)) {
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game.getState().getCreateMageObjectAttribute(card, game).getSubtype().add(subType);
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}
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}
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// in library
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for (Card card : controller.getLibrary().getCards(game)) {
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if (filterCard.match(card, controllerId, source, game) && !card.hasSubtype(subType, game)) {
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game.getState().getCreateMageObjectAttribute(card, game).getSubtype().add(subType);
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}
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}
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// lands you control
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List<Permanent> lands = game.getBattlefield().getAllActivePermanents(
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filterPermanent, controllerId, game);
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for (Permanent land : lands) {
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if (land != null) {
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land.addSubType(game, subType);
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}
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}
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return true;
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}
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}
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class DuneChanterEffect extends OneShotEffect {
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DuneChanterEffect() {
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super(Outcome.Benefit);
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staticText = "mill two cards. You gain 1 life for each land card milled this way.";
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}
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private DuneChanterEffect(final DuneChanterEffect effect) {
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super(effect);
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}
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@Override
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public DuneChanterEffect copy() {
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return new DuneChanterEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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int lifeToGain = player
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.millCards(2, source, game)
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.getCards(game)
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.stream()
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.filter(c -> c.isLand(game))
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.mapToInt(c -> game.getState().getZone(c.getId()) == Zone.GRAVEYARD ? 1 : 0)
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.sum();
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if (lifeToGain > 0) {
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new GainLifeEffect(lifeToGain).apply(game, source);
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}
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return true;
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}
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}
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@ -91,6 +91,7 @@ public final class OutlawsOfThunderJunctionCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Dire Fleet Ravager", 132, Rarity.MYTHIC, mage.cards.d.DireFleetRavager.class));
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cards.add(new SetCardInfo("Dire Fleet Ravager", 132, Rarity.MYTHIC, mage.cards.d.DireFleetRavager.class));
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cards.add(new SetCardInfo("Dragonskull Summit", 289, Rarity.RARE, mage.cards.d.DragonskullSummit.class));
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cards.add(new SetCardInfo("Dragonskull Summit", 289, Rarity.RARE, mage.cards.d.DragonskullSummit.class));
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cards.add(new SetCardInfo("Drowned Catacomb", 290, Rarity.RARE, mage.cards.d.DrownedCatacomb.class));
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cards.add(new SetCardInfo("Drowned Catacomb", 290, Rarity.RARE, mage.cards.d.DrownedCatacomb.class));
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cards.add(new SetCardInfo("Dune Chanter", 31, Rarity.RARE, mage.cards.d.DuneChanter.class));
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cards.add(new SetCardInfo("Dunes of the Dead", 291, Rarity.UNCOMMON, mage.cards.d.DunesOfTheDead.class));
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cards.add(new SetCardInfo("Dunes of the Dead", 291, Rarity.UNCOMMON, mage.cards.d.DunesOfTheDead.class));
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cards.add(new SetCardInfo("Eccentric Farmer", 190, Rarity.COMMON, mage.cards.e.EccentricFarmer.class));
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cards.add(new SetCardInfo("Eccentric Farmer", 190, Rarity.COMMON, mage.cards.e.EccentricFarmer.class));
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cards.add(new SetCardInfo("Edric, Spymaster of Trest", 221, Rarity.RARE, mage.cards.e.EdricSpymasterOfTrest.class));
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cards.add(new SetCardInfo("Edric, Spymaster of Trest", 221, Rarity.RARE, mage.cards.e.EdricSpymasterOfTrest.class));
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@ -0,0 +1,108 @@
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package org.mage.test.cards.single.otc;
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import mage.constants.PhaseStep;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class DuneChanterTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.d.DuneChanter Dune Chanter} {2}{G}
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* Creature — Plant Druid
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* Reach
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* Lands you control and land cards you own that aren’t on the battlefield are Deserts in addition to their other types.
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* Lands you control have “{T}: Add one mana of any color.”
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* {T}: Mill two cards. You gain 1 life for each land card milled this way.
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* 2/3
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*/
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private static final String chanter = "Dune Chanter";
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private static void checkBattlefield(String info, Player player, Game game, int count) {
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int amount = game
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.getBattlefield()
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.getAllActivePermanents(player.getId())
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.stream()
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.filter(p -> p.getSubtype(game).contains(SubType.DESERT))
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.mapToInt(k -> 1)
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.sum();
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Assert.assertEquals(info, count, amount);
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}
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private static void checkTopLibrary(String info, Player player, Game game, boolean check) {
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boolean hasDesert = player.getLibrary().getFromTop(game).getSubtype(game).contains(SubType.DESERT);
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Assert.assertEquals(info, check, hasDesert);
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}
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private static void checkHand(String info, Player player, Game game, int count) {
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int amount = player
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.getHand()
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.getCards(game)
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.stream()
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.filter(c -> c.getSubtype(game).contains(SubType.DESERT))
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.mapToInt(k -> 1)
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.sum();
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Assert.assertEquals(info, count, amount);
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}
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private static void checkGraveyard(String info, Player player, Game game, int count) {
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int amount = player
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.getGraveyard()
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.getCards(game)
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.stream()
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.filter(c -> c.getSubtype(game).contains(SubType.DESERT))
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.mapToInt(k -> 1)
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.sum();
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Assert.assertEquals(info, count, amount);
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}
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private static void checkExile(String info, Player player, Game game, int count) {
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int amount = game
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.getExile()
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.getAllCards(game, player.getId())
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.stream()
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.filter(c -> c.getSubtype(game).contains(SubType.DESERT))
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.mapToInt(k -> 1)
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.sum();
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Assert.assertEquals(info, count, amount);
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}
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@Test
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public void test_Deserts_All_Zones() {
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setStrictChooseMode(true);
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skipInitShuffling();
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addCard(Zone.HAND, playerA, chanter);
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addCard(Zone.BATTLEFIELD, playerA, "Bayou", 3);
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addCard(Zone.HAND, playerA, "Tropical Island");
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addCard(Zone.GRAVEYARD, playerA, "Volcanic Island");
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addCard(Zone.EXILED, playerA, "Scrubland");
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addCard(Zone.LIBRARY, playerA, "Badlands");
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runCode("Check battlefield before", 1, PhaseStep.UPKEEP, playerA, (i, p, g) -> DuneChanterTest.checkBattlefield(i, p, g, 0));
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runCode("Check hand before ", 1, PhaseStep.UPKEEP, playerA, (i, p, g) -> DuneChanterTest.checkHand(i, p, g, 0));
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runCode("Check library before ", 1, PhaseStep.UPKEEP, playerA, (i, p, g) -> DuneChanterTest.checkTopLibrary(i, p, g, false));
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runCode("Check graveyard before ", 1, PhaseStep.UPKEEP, playerA, (i, p, g) -> DuneChanterTest.checkGraveyard(i, p, g, 0));
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runCode("Check exile before ", 1, PhaseStep.UPKEEP, playerA, (i, p, g) -> DuneChanterTest.checkExile(i, p, g, 0));
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, chanter, true);
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runCode("Check battlefield after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (i, p, g) -> DuneChanterTest.checkBattlefield(i, p, g, 3));
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runCode("Check hand after ", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (i, p, g) -> DuneChanterTest.checkHand(i, p, g, 1));
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runCode("Check library after ", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (i, p, g) -> DuneChanterTest.checkTopLibrary(i, p, g, true));
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runCode("Check graveyard after ", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (i, p, g) -> DuneChanterTest.checkGraveyard(i, p, g, 1));
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runCode("Check exile after ", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (i, p, g) -> DuneChanterTest.checkExile(i, p, g, 1));
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, chanter, 1);
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}
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}
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