game engine, tests and other fixes:

tests: fixed wrong permanent structure for battlefield cards (addCard command);
tests: added docs and additional runtime checks;
game: Modal double-faced cards - improved support, no more other side effects on battlefield;
game: Copy abilities - improved stability and cards support;
game: Player under control - improved stability and related cards support (possible NPE errors, additional runtime checks);
server: fixed bloated logs with game timer;
AI: fixed wrong timer in computer games;
This commit is contained in:
Oleg Agafonov 2024-02-17 19:35:44 +04:00
parent 824e4c6b7a
commit 229e8d3075
35 changed files with 303 additions and 151 deletions

View file

@ -1301,7 +1301,6 @@ public class ComputerPlayer extends PlayerImpl {
@Override
public boolean priority(Game game) {
game.resumeTimer(getTurnControlledBy());
log.debug("priority");
boolean result = priorityPlay(game);
game.pauseTimer(getTurnControlledBy());
return result;