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* Desecrated Tomb - fixed that it did not produce bat tokens if a Zombie cards was cast from graveyard (fixes #5318).
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8df97aa6f6
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2 changed files with 52 additions and 5 deletions
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@ -10,6 +10,7 @@ import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.game.command.Commander;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.events.ZoneChangeGroupEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentCard;
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import mage.game.permanent.PermanentMeld;
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@ -25,6 +26,12 @@ public final class ZonesHandler {
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public static boolean cast(ZoneChangeInfo info, Game game) {
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if (maybeRemoveFromSourceZone(info, game)) {
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placeInDestinationZone(info, game);
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// create a group zone change event if a card is moved to stack for casting (it's always only one card, but some effects check for group events (one or more xxx))
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Set<Card> cards = new HashSet<>();
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Card targetCard = getTargetCard(game, info.event.getTargetId());
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cards.add(targetCard);
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game.fireEvent(new ZoneChangeGroupEvent(cards, info.event.getSourceId(), info.event.getPlayerId(), info.event.getFromZone(), info.event.getToZone()));
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// normal movement
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game.fireEvent(info.event);
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return true;
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}
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