[STX] Implemented Flame Spill

This commit is contained in:
Evan Kranzler 2021-04-04 10:40:13 -04:00
parent 1461a875ff
commit 2184a18c04
5 changed files with 89 additions and 85 deletions

View file

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package mage.abilities.effects.common;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
* @author TheElk801
*/
public class DamageWithExcessEffect extends OneShotEffect {
private final int amount;
public DamageWithExcessEffect(int amount) {
super(Outcome.Damage);
this.amount = amount;
this.staticText = "{this} deals " + amount + " damage to target creature. " +
"Excess damage is dealt to that creature's controller instead";
}
private DamageWithExcessEffect(final DamageWithExcessEffect effect) {
super(effect);
this.amount = effect.amount;
}
@Override
public DamageWithExcessEffect copy() {
return new DamageWithExcessEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
MageObject sourceObject = source.getSourceObject(game);
if (permanent == null || sourceObject == null) {
return false;
}
int lethal = permanent.getLethalDamage(source.getSourceId(), game);
lethal = Math.min(lethal, amount);
permanent.damage(lethal, source.getSourceId(), source, game);
Player player = game.getPlayer(permanent.getControllerId());
if (player != null && lethal < amount) {
player.damage(amount - lethal, source.getSourceId(), source, game);
}
return true;
}
}