[ZNR] fixed Moraug, Fury of Akoum bugs with combat (#7046)

This commit is contained in:
Evan Kranzler 2020-09-22 18:50:21 -04:00
parent c7ebb4851f
commit 20e7c7cda3
2 changed files with 42 additions and 2 deletions

View file

@ -26,6 +26,7 @@ public class TurnMod implements Serializable {
private PhaseStep skipStep;
private TurnPhase afterPhase;
private PhaseStep afterStep;
private String note;
// Turn mod that should be applied after current turn mod.
// Implemented only for control player turn mod!
@ -181,4 +182,12 @@ public class TurnMod implements Serializable {
public void setSubsequentTurnMod(TurnMod subsequentTurnMod) {
this.subsequentTurnMod = subsequentTurnMod;
}
public void setNote(String note) {
this.note = note;
}
public String getNote() {
return note;
}
}