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* Hanweir Militia Captain - Fixed that the P/T setting ability of Westvale Cult Leader was applied to recast Hanweir Militia Captain.
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2 changed files with 97 additions and 2 deletions
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@ -51,7 +51,7 @@ public class WestvaleCultLeader extends CardImpl {
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final private static FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("creatures you control");
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public WestvaleCultLeader(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "");
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this.subtype.add("Human");
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this.subtype.add("Cleric");
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this.power = new MageInt(0);
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@ -62,7 +62,7 @@ public class WestvaleCultLeader extends CardImpl {
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this.nightCard = true;
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// Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.WhileOnBattlefield)));
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// At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
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this.addAbility(new BeginningOfEndStepTriggeredAbility(new CreateTokenEffect(new HumanClericToken()), TargetController.YOU, false));
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