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- Fix for Spellskite in situations where it was also a target. Fixed the test for Spellskite.
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3 changed files with 79 additions and 6 deletions
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@ -6,12 +6,17 @@ import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Created by goesta on 12/02/2017.
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* Created by goesta on 12/02/2017. Modified by jeffwadsworth
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*/
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public class SpellskiteTest extends CardTestPlayerBase {
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@Test
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public void testThatSplitDamageCanGetRedirected() {
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public void testThatSpellSkiteCantBeTargetedTwiceOrMore() {
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/* According to rules, the same object can be a legal target only
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once for each instances of the word “target” in the text
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of a spell or ability. In this case, the target can't be changed
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due to Spellskite already being a target.
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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@ -34,7 +39,73 @@ public class SpellskiteTest extends CardTestPlayerBase {
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, 2);
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}
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public void testThatSplitDamageCanGetRedirected() {
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/* Standard redirect test
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The Spellskite should die from the 5 damage that was redirected to it
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Spellskite");// 0/4 creature
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addCard(Zone.BATTLEFIELD, playerB, "Scute Mob"); // 1/1 creauture
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addCard(Zone.BATTLEFIELD, playerB, "Island");
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addCard(Zone.HAND, playerA, "Fiery Justice");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fiery Justice"); // 5 damage distributed to any number of targets
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addTarget(playerA, "Scute Mob");
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setChoice(playerA, "X=5");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{UP}: Change a target of target spell or ability to {this}.", "Fiery Justice", "Fiery Justice");
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setChoice(playerA, "Yes");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, 1);
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assertPowerToughness(playerB, "Scute Mob", 1, 1);
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assertPermanentCount(playerB, "Scute Mob", 1);
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}
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public void testThatSplitDamageGetsRedirectedFromTheCorrectChoice() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Spellskite");// 0/4 creature
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addCard(Zone.BATTLEFIELD, playerB, "Memnite"); // 1/1 creauture
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addCard(Zone.BATTLEFIELD, playerB, "Royal Assassin");
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addCard(Zone.BATTLEFIELD, playerB, "Blinking Spirit");
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addCard(Zone.BATTLEFIELD, playerB, "Pearled Unicorn");
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addCard(Zone.BATTLEFIELD, playerB, "Island");
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addCard(Zone.HAND, playerA, "Fiery Justice");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fiery Justice"); // 5 damage distributed to any number of targets
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addTarget(playerA, "Memnite");
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setChoice(playerA, "X=1");
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addTarget(playerA, "Royal Assassin");
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setChoice(playerA, "X=1");
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addTarget(playerA, "Blinking Spirit");
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setChoice(playerA, "X=1");
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addTarget(playerA, "Pearled Unicorn");
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setChoice(playerA, "X=2");//the unicorn deserves it
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{UP}: Change a target of target spell or ability to {this}.", "Fiery Justice", "Fiery Justice");
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setChoice(playerA, "No");
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setChoice(playerA, "No");
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setChoice(playerA, "No");
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setChoice(playerA, "Yes"); //of course
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, 3);
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assertPermanentCount(playerB, "Pearled Unicorn", 1);//it lives on
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assertPowerToughness(playerB, "Spellskite", 0, 2);
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}
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}
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