From 2052e07edabc29b04726c7b10fd7d569bd789558 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Fri, 28 Jun 2013 22:54:26 +0200 Subject: [PATCH] Fixed some bugs of Scourge of the Nobilis. --- Mage.Sets/src/mage/sets/eventide/ScourgeOfTheNobilis.java | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/Mage.Sets/src/mage/sets/eventide/ScourgeOfTheNobilis.java b/Mage.Sets/src/mage/sets/eventide/ScourgeOfTheNobilis.java index 83c4db0ff16..ddd524ca43e 100644 --- a/Mage.Sets/src/mage/sets/eventide/ScourgeOfTheNobilis.java +++ b/Mage.Sets/src/mage/sets/eventide/ScourgeOfTheNobilis.java @@ -41,13 +41,12 @@ import mage.abilities.effects.common.continious.BoostSourceEffect; import mage.abilities.effects.common.continious.GainAbilityAttachedEffect; import mage.abilities.keyword.EnchantAbility; import mage.abilities.keyword.LifelinkAbility; -import mage.abilities.keyword.WitherAbility; -import mage.constants.CardType; -import mage.constants.Rarity; import mage.cards.CardImpl; import mage.constants.AttachmentType; +import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; +import mage.constants.Rarity; import mage.constants.Zone; import mage.target.TargetPermanent; import mage.target.common.TargetCreaturePermanent; @@ -74,7 +73,7 @@ public class ScourgeOfTheNobilis extends CardImpl { this.addAbility(ability); // As long as enchanted creature is red, it gets +1/+1 and has "{RW}: This creature gets +1/+0 until end of turn." SimpleStaticAbility redAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.RED), "As long as enchanted creature is red, it gets +1/+1")); - redAbility.addEffect(new ConditionalContinousEffect(new GainAbilityAttachedEffect(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{RW}")), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.RED), "and has \"{RW}: This creature gets +1/+0 until end of turn.\"")); + redAbility.addEffect(new ConditionalContinousEffect(new GainAbilityAttachedEffect(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{R/W}")), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.RED), "and has \"{R/W}: This creature gets +1/+0 until end of turn.\"")); this.addAbility(redAbility); // As long as enchanted creature is white, it gets +1/+1 and has lifelink. SimpleStaticAbility whiteAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.WHITE), "As long as enchanted creature is white, it gets +1/+1"));