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Test for Unearth bug added
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2 changed files with 31 additions and 4 deletions
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@ -74,5 +74,29 @@ public class UnearthTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Hellspark Elemental", 0);
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assertExileCount("Hellspark Elemental", 1);
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}
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/**
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* Reported bug: Cards with unearth (e.g. Undead Leotau) are currently bugged. When you bring a creature back from the graveyard
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* with unearth, it [should] get exiled at end of turn normally, [but instead] a copy of the card stays on the battlefield
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* under your control permanently.
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*/
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@Test
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public void testUndeadLeotau() {
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//{R}: Undead Leotau gets +1/-1 until end of turn.
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// Unearth {2}{B}
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.GRAVEYARD, playerA, "Undead Leotau", 1); // 3/4
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Unearth");
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attack(1, playerA, "Undead Leotau");
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setStopAt(2, PhaseStep.UNTAP);
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execute();
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assertGraveyardCount(playerA, "Undead Leotau", 0);
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assertLife(playerB, 17);
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assertPermanentCount(playerA, "Undead Leotau", 0);
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assertExileCount("Undead Leotau", 1);
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}
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}
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