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GUI, game: added card popup support in choose target amount dialogs (example: damage distribution, related to #9827)
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6 changed files with 43 additions and 24 deletions
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@ -75,7 +75,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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private Watchers watchers;
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private Turn turn;
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private TurnMods turnMods; // one time turn modifications (turn, phase or step)
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private UUID activePlayerId; // playerId which turn it is
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private UUID activePlayerId; // player which turn it is
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private UUID priorityPlayerId; // player that has currently priority (setup before any choose)
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private UUID playerByOrderId; // player that has currently priority
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private UUID monarchId; // player that is the monarch
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