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Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196.
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12 changed files with 402 additions and 206 deletions
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@ -18,6 +18,12 @@ public class CastThroughTimeTest extends CardTestPlayerBase {
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@Test
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public void testCastWithRebound() {
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Mountain", 1);
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/*
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* Instant and sorcery spells you control have rebound. (Exile the spell as
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* it resolves if you cast it from your hand. At the beginning of your next
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* upkeep, you may cast that card from exile without paying its mana cost.)
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*
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*/
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Cast Through Time");
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addCard(Constants.Zone.HAND, playerA, "Lightning Bolt");
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