Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196.

This commit is contained in:
LevelX2 2013-04-17 23:44:50 +02:00
parent e0bd0e3ffe
commit 1e5100e0d6
12 changed files with 402 additions and 206 deletions

View file

@ -18,6 +18,12 @@ public class CastThroughTimeTest extends CardTestPlayerBase {
@Test
public void testCastWithRebound() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Mountain", 1);
/*
* Instant and sorcery spells you control have rebound. (Exile the spell as
* it resolves if you cast it from your hand. At the beginning of your next
* upkeep, you may cast that card from exile without paying its mana cost.)
*
*/
addCard(Constants.Zone.BATTLEFIELD, playerA, "Cast Through Time");
addCard(Constants.Zone.HAND, playerA, "Lightning Bolt");