mirror of
https://github.com/magefree/mage.git
synced 2025-12-20 02:30:08 -08:00
multiple player/opponent choose - fixed that game ask players in random order instead APNAP (closes #12532);
game: fixed wrong player restore for TestPlayer and SimulatedPlayer2;
This commit is contained in:
parent
eee1462eba
commit
1e2d179410
12 changed files with 404 additions and 100 deletions
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@ -993,7 +993,6 @@ public class CardView extends SimpleCardView {
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&& a.getManaCostStr().equals(b.getManaCostStr())
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&& a.getRules().equals(b.getRules())
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&& Objects.equals(a.getRarity(), b.getRarity())
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&& a.getFrameStyle() == b.getFrameStyle()
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&& Objects.equals(a.getCounters(), b.getCounters())
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&& a.isFaceDown() == b.isFaceDown())) {
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@ -1004,6 +1003,7 @@ public class CardView extends SimpleCardView {
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&& Objects.equals(a.getCardNumber(), b.getCardNumber())
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&& Objects.equals(a.getImageNumber(), b.getImageNumber())
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&& Objects.equals(a.getImageFileName(), b.getImageFileName())
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&& Objects.equals(a.getUsesVariousArt(), b.getUsesVariousArt())
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)) {
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return false;
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}
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@ -35,6 +35,7 @@ public final class SimulatedPlayer2 extends ComputerPlayer {
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private static final boolean AI_SIMULATE_ALL_BAD_AND_GOOD_TARGETS = false; // TODO: enable and do performance test (it's increase calculations by x2, but is it useful?)
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// warning, simulated player do not restore own data by game rollback
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private final boolean isSimulatedPlayer;
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private transient ConcurrentLinkedQueue<Ability> allActions; // all possible abilities to play (copies with already selected targets)
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private final Player originalPlayer; // copy of the original player, source of choices/results in tests
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@ -54,6 +55,17 @@ public final class SimulatedPlayer2 extends ComputerPlayer {
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this.originalPlayer = player.originalPlayer.copy();
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}
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@Override
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public void restore(Player player) {
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// simulated player can be created from any player type
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if (!originalPlayer.getClass().equals(player.getClass())) {
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throw new IllegalArgumentException("Wrong code usage: simulated player must use same player class all the time. Need "
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+ originalPlayer.getClass().getSimpleName() + ", but try to restore " + player.getClass().getSimpleName());
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}
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super.restore(player.getRealPlayer());
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}
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@Override
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public SimulatedPlayer2 copy() {
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return new SimulatedPlayer2(this);
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@ -1,4 +1,3 @@
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package org.mage.test.multiplayer;
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import mage.constants.PhaseStep;
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@ -9,13 +8,12 @@ import org.junit.Test;
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import org.mage.test.serverside.base.CardTestMultiPlayerBase;
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/**
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*
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* @author LevelX2
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* @author LevelX2, JayDi85
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*/
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public class BloodchiefAscensionTest extends CardTestMultiPlayerBase {
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@Test
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public void testBloodchiefAscensionAllPlayers() {
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public void test_BloodchiefAscension_AllAlive() {
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// Enchantment
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// At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
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// Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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@ -30,19 +28,41 @@ public class BloodchiefAscensionTest extends CardTestMultiPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 3);
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addCard(Zone.HAND, playerB, "Fireball");
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// Player order: A -> D -> C -> B
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runCode("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
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// make sure range used
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Assert.assertTrue(playerA.hasPlayerInRange(playerA.getId()));
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Assert.assertTrue(playerA.hasPlayerInRange(playerD.getId()));
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Assert.assertFalse(playerA.hasPlayerInRange(playerC.getId()));
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Assert.assertTrue(playerA.hasPlayerInRange(playerB.getId()));
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});
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// turn 1
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// damage itself, no quest counters gain
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fireball", playerA);
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setChoice(playerA, "X=2");
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setChoice(playerA, true); // put quest counter on end of turn 2
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// turn 2
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checkPermanentCounters("after turn 1", 2, PhaseStep.UPKEEP, playerA, "Bloodchief Ascension", CounterType.QUEST, 0);
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// damage opponent, +1 quest counter
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Fireball", playerD);
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setChoice(playerD, "X=2");
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// turn 3
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checkPermanentCounters("after turn 2", 3, PhaseStep.UPKEEP, playerA, "Bloodchief Ascension", CounterType.QUEST, 0 + 1);
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// damage out of range player, no quest counter
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerC, "Fireball", playerC);
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setChoice(playerC, "X=2");
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// turn 4
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checkPermanentCounters("after turn 3", 4, PhaseStep.UPKEEP, playerA, "Bloodchief Ascension", CounterType.QUEST, 0 + 1 + 0);
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// damage opponent, +1 quest counter
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castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Fireball", playerB);
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setChoice(playerB, "X=2");
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setChoice(playerA, true); // put quest counter on end of turn 4
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// Player order: A -> D -> C -> B
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setStrictChooseMode(true);
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setStopAt(4, PhaseStep.END_TURN);
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execute();
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@ -65,7 +85,7 @@ public class BloodchiefAscensionTest extends CardTestMultiPlayerBase {
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* play. I took lethal damage on my turn, but they didn't get a counter on
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* Bloodchief Ascension at my end step. I think they should, even though I
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* had left the game from dying, because of:
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*
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* <p>
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* 800.4g. If a player leaves the game during their turn, that turn
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* continues to its completion without an active player. If the active
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* player would receive priority, instead the next player in turn order
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@ -73,7 +93,7 @@ public class BloodchiefAscensionTest extends CardTestMultiPlayerBase {
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* or step ends, whichever is appropriate.
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*/
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@Test
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public void testBloodchiefAscension() {
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public void test_BloodchiefAscension_DieBeforeEndTurn() {
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// Enchantment
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// At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
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// Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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@ -87,19 +107,42 @@ public class BloodchiefAscensionTest extends CardTestMultiPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 21);
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addCard(Zone.HAND, playerB, "Fireball");
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// Player order: A -> D -> C -> B
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runCode("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
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// make sure range used
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Assert.assertTrue(playerA.hasPlayerInRange(playerA.getId()));
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Assert.assertTrue(playerA.hasPlayerInRange(playerD.getId()));
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Assert.assertFalse(playerA.hasPlayerInRange(playerC.getId()));
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Assert.assertTrue(playerA.hasPlayerInRange(playerB.getId()));
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});
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// turn 1
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// damage itself, no quest counters gain
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fireball", playerA);
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setChoice(playerA, "X=2");
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setChoice(playerA, true); // put quest counter on end of turn 2
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// turn 2
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checkPermanentCounters("after turn 1", 2, PhaseStep.UPKEEP, playerA, "Bloodchief Ascension", CounterType.QUEST, 0);
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// damage opponent, +1 quest counter
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Fireball", playerD);
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setChoice(playerD, "X=2");
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// turn 3
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checkPermanentCounters("after turn 2", 3, PhaseStep.UPKEEP, playerA, "Bloodchief Ascension", CounterType.QUEST, 0 + 1);
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// damage out of range player, no quest counter
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerC, "Fireball", playerC);
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setChoice(playerC, "X=2");
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// turn 4
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checkPermanentCounters("after turn 3", 4, PhaseStep.UPKEEP, playerA, "Bloodchief Ascension", CounterType.QUEST, 0 + 1 + 0);
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// opponent kills itself, turn continue to the end and must give +1 counters
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castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Fireball", playerB);
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setChoice(playerB, "X=20");
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setChoice(playerA, true); // put quest counter on end of turn 4
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// Player order: A -> D -> C -> B
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setStrictChooseMode(true);
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setStopAt(4, PhaseStep.END_TURN);
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execute();
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@ -0,0 +1,209 @@
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package org.mage.test.multiplayer;
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import mage.constants.MultiplayerAttackOption;
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import mage.constants.PhaseStep;
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import mage.constants.RangeOfInfluence;
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import mage.game.FreeForAll;
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import mage.game.Game;
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import mage.game.GameException;
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import mage.game.mulligan.MulliganType;
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import mage.players.Player;
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import mage.players.PlayerList;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestMultiPlayerBase;
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import java.io.FileNotFoundException;
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import java.util.*;
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import java.util.stream.Collectors;
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import java.util.stream.IntStream;
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/**
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* @author JayDi85
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*/
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public class PlayersListAndOrderTest extends CardTestMultiPlayerBase {
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// problem: some player's list can return random/unstable order (HashSet or HashMap instead linked list)
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// so make sure all relates players list return stable/linked collection, not random
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// also make sure some lists return in turn order
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// TODO: add reverse turn order support from Aeon Engine
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private List<UUID> needByAddedAll = new ArrayList<>();
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private List<UUID> needByApnapAllFromA = new ArrayList<>();
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private List<UUID> needByApnapAllFromB = new ArrayList<>();
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private List<UUID> needByApnapOpponentsFromA = new ArrayList<>();
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private List<UUID> needByApnapOpponentsFromB = new ArrayList<>();
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@Override
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protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
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// Start Life = 2
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Game game = new FreeForAll(MultiplayerAttackOption.MULTIPLE, RangeOfInfluence.ALL, MulliganType.GAME_DEFAULT.getMulligan(0), 2, 7);
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// Player order: A -> D -> C -> B
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playerA = createPlayer(game, "PlayerA");
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playerB = createPlayer(game, "PlayerB");
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playerC = createPlayer(game, "PlayerC");
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playerD = createPlayer(game, "PlayerD");
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needByAddedAll.addAll(Arrays.asList(
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playerA.getId(),
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playerB.getId(),
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playerC.getId(),
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playerD.getId()
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));
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needByApnapAllFromA.addAll(Arrays.asList(
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playerA.getId(),
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playerD.getId(),
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playerC.getId(),
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playerB.getId()
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));
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needByApnapAllFromB.addAll(Arrays.asList(
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playerB.getId(),
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playerA.getId(),
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playerD.getId(),
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playerC.getId()
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));
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needByApnapOpponentsFromA.addAll(Arrays.asList(
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playerD.getId(),
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playerC.getId(),
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playerB.getId()
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));
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needByApnapOpponentsFromB.addAll(Arrays.asList(
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playerA.getId(),
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playerD.getId(),
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playerC.getId()
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));
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return game;
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}
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private void assertPlayersListFromCollection(String info, List<UUID> need, Collection<UUID> source) {
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List<UUID> byArray = new ArrayList<>(source);
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assertPlayersList("toArray - " + info, need, byArray);
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// warning, do not optimize code here by IDE - it must use stream/iterator, not toArray (toArray called in addAll or constructor);
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List<UUID> byIterator = new ArrayList<>(source).stream().collect(Collectors.toList());
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assertPlayersList("iterator - " + info, need, byIterator);
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}
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private void assertPlayersList(String info, List<UUID> need, List<UUID> current) {
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int maxCheckCount = 100;
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IntStream.rangeClosed(1, maxCheckCount).forEach(i -> {
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if (!need.equals(current)) {
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List<Player> needPlayers = need.stream().map(id -> currentGame.getPlayer(id)).collect(Collectors.toList());
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List<Player> currentPlayers = current.stream().map(id -> currentGame.getPlayer(id)).collect(Collectors.toList());
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Assert.fail(info + "\n" + "need: " + needPlayers + "\n" + "find: " + currentPlayers);
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}
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});
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}
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@Test
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public void test_Game_GetPlayers() {
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// game.getPlayers() - added order, for inner game engine only
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runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
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List<UUID> byValues = currentGame.getPlayers().values()
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.stream()
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.map(Player::getId)
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.collect(Collectors.toList());
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assertPlayersList("game.getPlayers().values() - must return in added order", needByAddedAll, byValues);
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List<UUID> byKeys = new ArrayList<>(currentGame.getPlayers().keySet());
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assertPlayersList("game.getPlayers().keySet() - must return in added order", needByAddedAll, byKeys);
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});
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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}
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@Test
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public void test_Game_GetPlayerList() {
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// game.getPlayerList() - APNAP order, for cards usage
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PlayerList list = new PlayerList();
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list.add(playerA.getId());
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list.add(playerB.getId());
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list.add(playerC.getId());
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list.add(playerD.getId());
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list.setCurrent(playerA.getId());
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List<UUID> current = new ArrayList<>(list);
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assertPlayersList("for fast debug", needByApnapAllFromA, current);
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runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
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assertPlayersListFromCollection(
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"game.getPlayerList() - must return in APNAP order",
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needByApnapAllFromA,
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currentGame.getPlayerList()
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);
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});
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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}
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@Test
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public void test_Game_GetOpponents() {
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// game.getOpponents() - APNAP order, for cards usage
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runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
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assertPlayersListFromCollection(
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"game.getOpponents(from player A) - must return in APNAP order",
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needByApnapOpponentsFromA,
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currentGame.getOpponents(playerA.getId())
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);
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assertPlayersListFromCollection(
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"game.getOpponents(from player B) - must return in APNAP order",
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needByApnapOpponentsFromB,
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currentGame.getOpponents(playerB.getId())
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);
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});
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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}
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@Test
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public void test_GameState_GetPlayerList() {
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// game.getState().getPlayerList() - APNAP order, for cards usage
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runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
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assertPlayersListFromCollection(
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"game.getState().getPlayerList(from current player) - must return in APNAP order",
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needByApnapAllFromA,
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currentGame.getState().getPlayerList()
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);
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assertPlayersListFromCollection(
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"game.getState().getPlayerList(from player B) - must return in APNAP order",
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needByApnapAllFromB,
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currentGame.getState().getPlayerList(playerB.getId())
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);
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});
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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}
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@Test
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public void test_GameState_GetPlayersInRange() {
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// game.getState().getPlayersInRange(player, game) - APNAP order, for cards usage
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runCode("check", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
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assertPlayersListFromCollection(
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"game.getState().getPlayersInRange(from player A) - must return in APNAP order",
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needByApnapAllFromA,
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currentGame.getState().getPlayersInRange(playerA.getId(), currentGame)
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);
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assertPlayersListFromCollection(
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"game.getState().getPlayersInRange(from player B) - must return in APNAP order",
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needByApnapAllFromB,
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currentGame.getState().getPlayersInRange(playerB.getId(), currentGame)
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);
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});
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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}
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}
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@ -54,7 +54,6 @@ import mage.util.MultiAmountMessage;
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import mage.util.RandomUtil;
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import org.apache.log4j.Logger;
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import org.junit.Assert;
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import org.junit.Ignore;
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import java.io.Serializable;
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import java.util.*;
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@ -69,7 +68,6 @@ import static org.mage.test.serverside.base.impl.CardTestPlayerAPIImpl.*;
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*
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* @author BetaSteward_at_googlemail.com, Simown, JayDi85
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*/
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@Ignore
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public class TestPlayer implements Player {
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private static final Logger LOGGER = Logger.getLogger(TestPlayer.class);
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@ -90,6 +88,8 @@ public class TestPlayer implements Player {
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private int maxCallsWithoutAction = 400;
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private int foundNoAction = 0;
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// warning, test player do not restore own data by game rollback
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// full playable AI, TODO: can be deleted?
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private boolean AIPlayer;
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// AI simulates a real game, e.g. ignores strict mode and play command/priority, see aiXXX commands
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@ -2600,7 +2600,7 @@ public class TestPlayer implements Player {
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targetCardZonesChecked.add(Zone.GRAVEYARD);
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TargetCard targetFull = (TargetCard) target.getOriginalTarget();
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List<UUID> needPlayers = game.getState().getPlayersInRange(this.getId(), game).toList();
|
||||
List<UUID> needPlayers = new ArrayList<>(game.getState().getPlayersInRange(this.getId(), game));
|
||||
// fix for opponent graveyard
|
||||
if (target.getOriginalTarget() instanceof TargetCardInOpponentsGraveyard) {
|
||||
// current player remove
|
||||
|
|
@ -2947,8 +2947,12 @@ public class TestPlayer implements Player {
|
|||
|
||||
@Override
|
||||
public void restore(Player player) {
|
||||
// no rollback for test player meta data (modesSet, actions, choices, targets, aliases)
|
||||
computerPlayer.restore(player);
|
||||
if (!(player instanceof TestPlayer)) {
|
||||
throw new IllegalArgumentException("Wrong code usage: can't restore from player class " + player.getClass().getName());
|
||||
}
|
||||
|
||||
// no rollback for test player metadata (modesSet, actions, choices, targets, aliases, etc)
|
||||
computerPlayer.restore(player.getRealPlayer());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -2984,8 +2988,8 @@ public class TestPlayer implements Player {
|
|||
}
|
||||
|
||||
@Override
|
||||
public Set<UUID> getInRange() {
|
||||
return computerPlayer.getInRange();
|
||||
public boolean hasPlayerInRange(UUID checkingPlayerId) {
|
||||
return computerPlayer.hasPlayerInRange(checkingPlayerId);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -4619,4 +4623,9 @@ public class TestPlayer implements Player {
|
|||
//Assert.fail("Wrong choice command: " + choice);
|
||||
LOGGER.warn("Wrong choice command: " + choice);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Player getRealPlayer() {
|
||||
return this.computerPlayer;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -158,31 +158,42 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
|
|||
|
||||
Player getPlayerOrPlaneswalkerController(UUID playerId);
|
||||
|
||||
/**
|
||||
* Static players list from start of the game. Use it to find player by ID.
|
||||
*/
|
||||
Players getPlayers();
|
||||
|
||||
/**
|
||||
* Static players list from start of the game. Use it to interate by starting turn order.
|
||||
* WARNING, it's ignore range and leaved players, so use it game engine only
|
||||
*/
|
||||
PlayerList getPlayerList();
|
||||
|
||||
/**
|
||||
* Returns opponents list in range for the given playerId. Use it to interate by starting turn order.
|
||||
* Warning, it will return dead players until end of turn.
|
||||
*/
|
||||
default Set<UUID> getOpponents(UUID playerId) {
|
||||
return getOpponents(playerId, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a Set of opponents in range for the given playerId
|
||||
* Returns opponents list in range for the given playerId. Use it to interate by starting turn order.
|
||||
* Warning, it will return dead players until end of turn.
|
||||
*
|
||||
* @param playerId
|
||||
* @param excludeDeadPlayers Determines if players who have lost are excluded from the list
|
||||
* @return
|
||||
* @param excludeDeadPlayers exclude dead player immediately without waiting range update on next turn
|
||||
*/
|
||||
default Set<UUID> getOpponents(UUID playerId, boolean excludeDeadPlayers) {
|
||||
Player player = getPlayer(playerId);
|
||||
if (player == null) {
|
||||
return new HashSet<>();
|
||||
return new LinkedHashSet<>();
|
||||
}
|
||||
|
||||
return player.getInRange().stream()
|
||||
return this.getPlayerList().stream()
|
||||
.filter(opponentId -> !opponentId.equals(playerId))
|
||||
.filter(player::hasPlayerInRange)
|
||||
.filter(opponentId -> !excludeDeadPlayers || !getPlayer(opponentId).hasLost())
|
||||
.collect(Collectors.toSet());
|
||||
.collect(Collectors.toCollection(LinkedHashSet::new));
|
||||
}
|
||||
|
||||
default boolean isActivePlayer(UUID playerId) {
|
||||
|
|
|
|||
|
|
@ -3183,8 +3183,6 @@ public abstract class GameImpl implements Game {
|
|||
|
||||
/**
|
||||
* Return a list of all players ignoring the range of visible players
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
@Override
|
||||
public PlayerList getPlayerList() {
|
||||
|
|
|
|||
|
|
@ -62,8 +62,8 @@ public class GameState implements Serializable, Copyable<GameState> {
|
|||
// warning, do not use another keys with same starting text cause copy code search and clean all related values
|
||||
public static final String COPIED_CARD_KEY = "CopiedCard";
|
||||
|
||||
private final Players players;
|
||||
private final PlayerList playerList;
|
||||
private final Players players; // full players by ID (static list, table added order)
|
||||
private final PlayerList playerList; // full players (static list, turn order e.g. apnap)
|
||||
private UUID choosingPlayerId; // player that makes a choice at game start
|
||||
|
||||
// revealed cards <Name, <Cards>>, will be reset if all players pass priority
|
||||
|
|
@ -719,8 +719,6 @@ public class GameState implements Serializable, Copyable<GameState> {
|
|||
/**
|
||||
* Returns a list of all players of the game ignoring range or if a player
|
||||
* has lost or left the game.
|
||||
*
|
||||
* @return playerList
|
||||
*/
|
||||
public PlayerList getPlayerList() {
|
||||
return playerList;
|
||||
|
|
@ -761,8 +759,9 @@ public class GameState implements Serializable, Copyable<GameState> {
|
|||
PlayerList newPlayerList = new PlayerList();
|
||||
Player currentPlayer = game.getPlayer(playerId);
|
||||
if (currentPlayer != null) {
|
||||
// must fill PlayerList by table added order (same as main game)
|
||||
for (Player player : players.values()) {
|
||||
if (player.isInGame() && currentPlayer.getInRange().contains(player.getId())) {
|
||||
if (player.isInGame() && currentPlayer.hasPlayerInRange(player.getId())) {
|
||||
newPlayerList.add(player.getId());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -296,7 +296,11 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
|
||||
ManaPool getManaPool();
|
||||
|
||||
Set<UUID> getInRange();
|
||||
/**
|
||||
* Is checking player in range of current player.
|
||||
* Warning, range list updates on start of the turn due rules.
|
||||
*/
|
||||
boolean hasPlayerInRange(UUID checkingPlayerId);
|
||||
|
||||
boolean isTopCardRevealed();
|
||||
|
||||
|
|
@ -1250,4 +1254,10 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
}
|
||||
|
||||
public UserData getControllingPlayersUserData(Game game);
|
||||
|
||||
/**
|
||||
* Some player implementations (TestPlayer, Simulated) uses facade structure with hidden player object,
|
||||
* so that's method helps to find real player that used by a game (in most use cases it's a PlayerImpl)
|
||||
*/
|
||||
Player getRealPlayer();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -146,7 +146,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
protected boolean idleTimeout;
|
||||
|
||||
protected RangeOfInfluence range;
|
||||
protected Set<UUID> inRange = new HashSet<>(); // players list in current range of influence (updates each turn)
|
||||
protected Set<UUID> inRange = new HashSet<>(); // players list in current range of influence (updates each turn due rules)
|
||||
|
||||
protected boolean isTestMode = false;
|
||||
protected boolean canGainLife = true;
|
||||
|
|
@ -309,6 +309,10 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
*/
|
||||
@Override
|
||||
public void restore(Player player) {
|
||||
if (!(player instanceof PlayerImpl)) {
|
||||
throw new IllegalArgumentException("Wrong code usage: can't restore from player class " + player.getClass().getName());
|
||||
}
|
||||
|
||||
this.name = player.getName();
|
||||
this.human = player.isHuman();
|
||||
this.life = player.getLife();
|
||||
|
|
@ -357,7 +361,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
this.attachments.addAll(player.getAttachments());
|
||||
|
||||
this.inRange.clear();
|
||||
this.inRange.addAll(player.getInRange());
|
||||
this.inRange.addAll(((PlayerImpl) player).inRange);
|
||||
this.payLifeCostLevel = player.getPayLifeCostLevel();
|
||||
this.sacrificeCostFilter = player.getSacrificeCostFilter() != null
|
||||
? player.getSacrificeCostFilter().copy() : null;
|
||||
|
|
@ -579,16 +583,16 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
}
|
||||
|
||||
@Override
|
||||
public Set<UUID> getInRange() {
|
||||
public boolean hasPlayerInRange(UUID checkingPlayerId) {
|
||||
if (inRange.isEmpty()) {
|
||||
// runtime check: inRange filled on beginTurn, but unit tests adds cards by cheat engine before game starting,
|
||||
// so inRange will be empty and some ETB effects can be broken (example: Spark Double puts direct to battlefield).
|
||||
// Cheat engine already have a workaround, so that error must not be visible in normal situation.
|
||||
// TODO: that's error possible on GameView call before real game start (too laggy players on starting???)
|
||||
throw new IllegalStateException("Wrong code usage (game is not started, but you call getInRange in some effects).");
|
||||
throw new IllegalStateException("Wrong code usage (game is not started, but you call hasPlayerInRange in some effects).");
|
||||
}
|
||||
|
||||
return inRange;
|
||||
return inRange.contains(checkingPlayerId);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -5130,7 +5134,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
public boolean hasOpponent(UUID playerToCheckId, Game game) {
|
||||
return !this.getId().equals(playerToCheckId)
|
||||
&& game.isOpponent(this, playerToCheckId)
|
||||
&& getInRange().contains(playerToCheckId);
|
||||
&& hasPlayerInRange(playerToCheckId);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -5470,4 +5474,9 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
public String toString() {
|
||||
return getName() + " (" + super.getClass().getSimpleName() + ")";
|
||||
}
|
||||
|
||||
@Override
|
||||
public Player getRealPlayer() {
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ public class PlayerList extends CircularList<UUID> {
|
|||
UUID currentPlayerBefore = this.get();
|
||||
UUID nextPlayerId = game.isTurnOrderReversed() ? super.getPrevious() : super.getNext();
|
||||
do {
|
||||
if (basePlayer.getInRange().contains(nextPlayerId)) {
|
||||
if (basePlayer.hasPlayerInRange(nextPlayerId)) {
|
||||
return game.getPlayer(nextPlayerId);
|
||||
}
|
||||
nextPlayerId = game.isTurnOrderReversed() ? super.getPrevious() : super.getNext();
|
||||
|
|
|
|||
|
|
@ -1,20 +1,13 @@
|
|||
|
||||
package mage.util;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.ConcurrentModificationException;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.ListIterator;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
|
||||
/**
|
||||
* a thread-safe circular list
|
||||
* Component: a thread-safe circular list, used for players list
|
||||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
* @param <E>
|
||||
* @author BetaSteward_at_googlemail.com, JayDi85
|
||||
*/
|
||||
public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
||||
//TODO: might have to make E extend Copyable
|
||||
|
|
@ -42,17 +35,17 @@ public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
|||
}
|
||||
|
||||
/**
|
||||
* Inserts an element into the current position
|
||||
*
|
||||
* @param e
|
||||
* @return
|
||||
* Insert new element at the current position (make new element as current)
|
||||
*/
|
||||
@Override
|
||||
public boolean add(E e) {
|
||||
list.add(this.index, e);
|
||||
public boolean add(E element) {
|
||||
add(this.index, element);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Insert new element at selected position (keep old element as current)
|
||||
*/
|
||||
@Override
|
||||
public void add(int index, E element) {
|
||||
lock.lock();
|
||||
|
|
@ -65,35 +58,36 @@ public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
|||
}
|
||||
|
||||
/**
|
||||
* Set current position to an element
|
||||
*
|
||||
* @param e the element to set as current
|
||||
* @return true if element e exists and index was set
|
||||
* @return false on unknown element
|
||||
*/
|
||||
public boolean setCurrent(E e) {
|
||||
if (list.contains(e)) {
|
||||
this.index = list.indexOf(e);
|
||||
public boolean setCurrent(E element) {
|
||||
if (list.contains(element)) {
|
||||
this.index = list.indexOf(element);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the element at the current position
|
||||
*
|
||||
* @return
|
||||
* Find current element
|
||||
*/
|
||||
public E get() {
|
||||
return get(this.index);
|
||||
}
|
||||
|
||||
/**
|
||||
* Find element at searching position
|
||||
*/
|
||||
@Override
|
||||
public E get(int index) {
|
||||
if (list.size() > this.index) {
|
||||
return list.get(this.index);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public E get(int index) {
|
||||
return list.get(index);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the next element in the list. Will loop around to the beginning
|
||||
* of the list if the current element is the last.
|
||||
|
|
@ -117,18 +111,23 @@ public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
|||
/**
|
||||
* Removes the current element from the list
|
||||
*
|
||||
* @return <tt>true</tt> is the item was successfully removed
|
||||
* @return true on successfully removed
|
||||
*/
|
||||
public boolean remove() {
|
||||
return this.remove(get());
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes element from searching position
|
||||
*
|
||||
* @return true on successfully removed
|
||||
*/
|
||||
@Override
|
||||
public E remove(int index) {
|
||||
lock.lock();
|
||||
try {
|
||||
E ret = list.remove(index);
|
||||
checkPointer();
|
||||
fixInvalidPointer();
|
||||
modCount++;
|
||||
return ret;
|
||||
} finally {
|
||||
|
|
@ -141,7 +140,7 @@ public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
|||
lock.lock();
|
||||
try {
|
||||
boolean ret = list.remove(o);
|
||||
checkPointer();
|
||||
fixInvalidPointer();
|
||||
modCount++;
|
||||
return ret;
|
||||
} finally {
|
||||
|
|
@ -152,50 +151,49 @@ public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
|||
private int incrementPointer() {
|
||||
lock.lock();
|
||||
try {
|
||||
index = incrementListPointer(index);
|
||||
index = findNextListPointer(index);
|
||||
return index;
|
||||
} finally {
|
||||
lock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
private int incrementListPointer(int index) {
|
||||
index++;
|
||||
if (index >= list.size()) {
|
||||
index = 0;
|
||||
private int findNextListPointer(int currentIndex) {
|
||||
currentIndex++;
|
||||
if (currentIndex >= list.size()) {
|
||||
currentIndex = 0;
|
||||
}
|
||||
return index;
|
||||
return currentIndex;
|
||||
}
|
||||
|
||||
private int decrementPointer() {
|
||||
lock.lock();
|
||||
try {
|
||||
index = decrementListPointer(index);
|
||||
index = findPrevListPointer(index);
|
||||
return index;
|
||||
} finally {
|
||||
lock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
private int decrementListPointer(int index) {
|
||||
index--;
|
||||
if (index < 0) {
|
||||
index = list.size() - 1;
|
||||
private int findPrevListPointer(int currentIndex) {
|
||||
currentIndex--;
|
||||
if (currentIndex < 0) {
|
||||
currentIndex = list.size() - 1;
|
||||
}
|
||||
return index;
|
||||
return currentIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method should only be called from a locked method thus it is not
|
||||
* necessary to lock from this method
|
||||
*/
|
||||
private int checkPointer() {
|
||||
private void fixInvalidPointer() {
|
||||
if (index > list.size()) {
|
||||
index = list.size() - 1;
|
||||
} else if (index < 0) {
|
||||
index = 0;
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -215,16 +213,22 @@ public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
|||
|
||||
@Override
|
||||
public Object[] toArray() {
|
||||
return list.toArray();
|
||||
return toArray(new UUID[0]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T[] toArray(T[] a) {
|
||||
return list.toArray(a);
|
||||
}
|
||||
T[] res = list.toArray(a);
|
||||
|
||||
public List<E> toList() {
|
||||
return list;
|
||||
// sort due default order
|
||||
Iterator<E> iter = this.iterator();
|
||||
int insertIndex = 0;
|
||||
while (iter.hasNext()) {
|
||||
res[insertIndex] = (T) iter.next();
|
||||
insertIndex++;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -254,7 +258,7 @@ public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
|||
try {
|
||||
boolean ret = list.removeAll(c);
|
||||
modCount++;
|
||||
checkPointer();
|
||||
fixInvalidPointer();
|
||||
return ret;
|
||||
} finally {
|
||||
lock.unlock();
|
||||
|
|
@ -267,7 +271,7 @@ public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
|||
try {
|
||||
boolean ret = list.retainAll(c);
|
||||
modCount++;
|
||||
checkPointer();
|
||||
fixInvalidPointer();
|
||||
return ret;
|
||||
} finally {
|
||||
lock.unlock();
|
||||
|
|
@ -286,6 +290,10 @@ public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
|||
}
|
||||
}
|
||||
|
||||
public E set(E element) {
|
||||
return this.set(this.index, element);
|
||||
}
|
||||
|
||||
@Override
|
||||
public E set(int index, E element) {
|
||||
lock.lock();
|
||||
|
|
@ -297,10 +305,6 @@ public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
|||
}
|
||||
}
|
||||
|
||||
public E set(E element) {
|
||||
return this.set(this.index, element);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int indexOf(Object o) {
|
||||
return list.indexOf(o);
|
||||
|
|
@ -361,7 +365,7 @@ public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
|||
throw new ConcurrentModificationException();
|
||||
}
|
||||
E data = (E) list.get(cursor);
|
||||
cursor = incrementListPointer(cursor);
|
||||
cursor = findNextListPointer(cursor);
|
||||
hasMoved = true;
|
||||
return data;
|
||||
}
|
||||
|
|
@ -409,7 +413,7 @@ public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
|||
throw new ConcurrentModificationException();
|
||||
}
|
||||
E data = (E) list.get(cursor);
|
||||
cursor = incrementListPointer(cursor);
|
||||
cursor = findNextListPointer(cursor);
|
||||
hasMoved = true;
|
||||
return data;
|
||||
}
|
||||
|
|
@ -430,7 +434,7 @@ public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
|||
if (curModCount != modCount) {
|
||||
throw new ConcurrentModificationException();
|
||||
}
|
||||
cursor = decrementListPointer(cursor);
|
||||
cursor = findPrevListPointer(cursor);
|
||||
hasMoved = true;
|
||||
return (E) list.get(cursor);
|
||||
}
|
||||
|
|
@ -438,7 +442,7 @@ public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
|||
@Override
|
||||
public int nextIndex() {
|
||||
if (this.hasNext()) {
|
||||
return incrementListPointer(cursor);
|
||||
return findNextListPointer(cursor);
|
||||
}
|
||||
return list.size();
|
||||
}
|
||||
|
|
@ -446,7 +450,7 @@ public class CircularList<E> implements List<E>, Iterable<E>, Serializable {
|
|||
@Override
|
||||
public int previousIndex() {
|
||||
if (this.hasPrevious()) {
|
||||
return decrementListPointer(cursor);
|
||||
return findPrevListPointer(cursor);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue