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[FIN] update spoiler
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@ -57655,7 +57655,7 @@ Jill, Shiva's Dominant|Final Fantasy|58|R|{2}{U}|Legendary Creature - Human Nobl
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Shiva, Warden of Ice|Final Fantasy|58|R||Legendary Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter.)$I, II -- Mesmerize -- Target creature can't be blocked this turn.$III -- Cold Snap -- Tap all lands your opponents control. Exile Shiva, then return it to the battlefield.|
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Matoya, Archon Elder|Final Fantasy|62|R|{2}{U}|Legendary Creature - Human Warlock|1|4|Whenever you scry or surveil, draw a card.|
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The Prima Vista|Final Fantasy|64|U|{4}{U}|Legendary Artifact - Vehicle|5|3|Flying$Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.$Crew 2|
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Quistis Trepe|Final Fantasy|66|U|{2}{U}|Legendary Creature - Human Wizard|2|2|Blue Magic -- When Quistis enters, you may cast target instant or sorcery card in a graveyard, and mana of any type can be spent to cast it. If that spell would be put into your graveyard, exile it instead.|
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Quistis Trepe|Final Fantasy|66|U|{2}{U}|Legendary Creature - Human Wizard|2|2|Blue Magic -- When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.|
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Relm's Sketching|Final Fantasy|67|U|{2}{U}{U}|Sorcery|||Create a token that's a copy of target artifact, creature, or land.|
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Retrieve the Esper|Final Fantasy|68|C|{3}{U}|Sorcery|||Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token.$Flashback {5}{U}|
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Sage's Nouliths|Final Fantasy|70|C|{1}{U}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.$Hagneia -- Equip {3}|
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@ -57687,6 +57687,7 @@ Sephiroth, One-Winged Angel|Final Fantasy|115|M||Legendary Creature - Angel Nigh
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Sephiroth's Intervention|Final Fantasy|116|C|{3}{B}|Instant|||Destroy target creature. You gain 2 life.|
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Shambling Cie'th|Final Fantasy|117|U|{2}{B}|Creature - Mutant Horror|3|3|This creature enters tapped.$Whenever you cast a noncreature spell, you may pay {B}. If you do, return this card from your graveyard to your hand.|
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Shinra Reinforcements|Final Fantasy|118|C|{2}{B}|Creature - Human Soldier|2|3|When this creature enters, mill three cards and you gain 3 life.|
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Summon: Anima|Final Fantasy|120|U|{4}{B}{B}|Enchantment Creature - Saga Horror|4|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Pain -- You draw a card and you lose 1 life.$IV -- Oblivion -- Each opponent sacrifices a creature of their choice and loses 3 life.$Menace|
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Summon: Primal Odin|Final Fantasy|121|R|{4}{B}{B}|Enchantment Creature - Saga Knight|5|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Gungnir -- Destroy target creature an opponent controls.$II -- Zantetsuken -- This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."$III -- Hall of Sorrow -- Draw two cards. Each player loses 2 life.|
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Tonberry|Final Fantasy|122|U|{B}|Creature - Salamander Horror|2|1|This creature enters tapped with a stun counter on it.$Chef's Knife -- During your turn, this creature has first strike and deathtouch.|
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Undercity Dire Rat|Final Fantasy|123|C|{1}{B}|Creature - Rat|2|2|Rat Tail -- When this creature dies, create a Treasure token.|
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@ -57718,6 +57719,7 @@ Summon: Esper Maduin|Final Fantasy|185|R||Enchantment Creature - Saga Elemental|
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Galuf's Final Act|Final Fantasy|186|U|{1}{G}|Instant|||Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature."|
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Jumbo Cactuar|Final Fantasy|191|R|{5}{G}{G}|Creature - Plant|1|7|10,000 Needles -- Whenever this creature attacks, it gets +9999/+0 until end of turn.|
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A Realm Reborn|Final Fantasy|196|R|{4}{G}{G}|Enchantment|||Other permanents you control have "{T}: Add one mana of any color."|
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Sazh Katzroy|Final Fantasy|199|R|{2}{G}|Legendary Creature - Human Pilot|3|3|When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.$Whenever Sazh Katzroy attacks, put counter on target creature, then double the number of +1/+1 counters on that creature.|
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Sazh's Chocobo|Final Fantasy|200|U|{G}|Creature - Bird|0|1|Landfall -- Whenever a land you control enters, put a +1/+1 counter on this creature.|
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Summon: Fenrir|Final Fantasy|203|U|{2}{G}|Enchantment Creature - Saga Wolf|3|2|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Crescent Fang -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$II -- Heavenward Howl -- When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.$III -- Ecliptic Growl -- Draw a card if you control the creature with the greatest power or tied for the greatest power.|
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Summoner's Grimoire|Final Fantasy|205|R|{3}{G}|Artifact - Equipment|||Job select$Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking."$Abraxas -- Equip {3}|
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@ -57743,6 +57745,8 @@ Trance Kuja, Fate Defied|Final Fantasy|232|R||Legendary Creature - Avatar Wizard
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Lightning, Army of One|Final Fantasy|233|M|{1}{R}{W}|Legendary Creature - Human Soldier|3|2|First strike, trample, lifelink$Stagger -- Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.|
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Noctis, Prince of Lucis|Final Fantasy|235|R|{1}{W}{U}{B}|Legendary Creature - Human Noble|4|3|Lifelink$You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.|
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Rinoa Heartilly|Final Fantasy|237|U|{3}{G}{W}|Legendary Creature - Human Rebel Warlock|4|4|When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token.$Angelo Cannon -- Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.|
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Serah Farron|Final Fantasy|240|R|{1}{G}{W}|Legendary Creature - Human Citizen|2|2|The first legendary creature spell you cast each turn costs {2} less to cast.$At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.|
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Crystallized Serah|Final Fantasy|240|R||Legendary Artifact|||The first legendary creature spell you cast each turn costs {2} less to cast.$Legendary creatures you control get +2/+2.|
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Shantotto, Tactician Magician|Final Fantasy|241|U|{1}{U}{R}|Legendary Creature - Dwarf Wizard|0|4|Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.|
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Sin, Spira's Punishment|Final Fantasy|242|R|{4}{B}{G}{U}|Legendary Creature - Leviathan Avatar|7|7|Flying$Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.|
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Squall, SeeD Mercenary|Final Fantasy|243|R|{2}{W}{B}|Legendary Creature - Human Knight Mercenary|3|4|Rough Divide -- Whenever a creature you control attacks alone, it gains double strike until end of turn.$Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.|
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@ -57817,6 +57821,7 @@ Summon: Leviathan|Final Fantasy|361|R|{4}{U}{U}|Enchantment Creature - Saga Levi
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Summon: Shiva|Final Fantasy|362|U|{3}{U}{U}|Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Heavenly Strike -- Tap target creature an opponent controls. Put a stun counter on it.$III -- Diamond Dust -- Draw a card for each tapped creature your opponents control.|
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Jecht, Reluctant Guardian|Final Fantasy|363|R|{3}{B}|Legendary Creature - Human Warrior|4|3|Menace$Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.|
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Braska's Final Aeon|Final Fantasy|363|R||Legendary Enchantment Creature - Saga Nightmare|7|7|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Jecht Beam -- Each opponent discards a card and you draw a card.$III -- Ultimate Jecht Shot -- Each opponent sacrifices two creatures of their choice.$Menace|
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Summon: Anima|Final Fantasy|364|U|{4}{B}{B}|Enchantment Creature - Saga Horror|4|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Pain -- You draw a card and you lose 1 life.$IV -- Oblivion -- Each opponent sacrifices a creature of their choice and loses 3 life.$Menace|
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Summon: Primal Odin|Final Fantasy|365|R|{4}{B}{B}|Enchantment Creature - Saga Knight|5|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Gungnir -- Destroy target creature an opponent controls.$II -- Zantetsuken -- This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."$III -- Hall of Sorrow -- Draw two cards. Each player loses 2 life.|
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Summon: Esper Ramuh|Final Fantasy|367|U|{2}{R}{R}|Enchantment Creature - Saga Wizard|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Judgment Bolt -- This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.$II, III -- Wizards you control get +1/+0 until end of turn.|
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Esper Origins|Final Fantasy|370|R|{1}{G}|Sorcery|||Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.$Flashback {3}{G}|
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@ -57878,7 +57883,7 @@ Stiltzkin, Moogle Merchant|Final Fantasy|433|R|{W}|Legendary Creature - Moogle|1
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Jill, Shiva's Dominant|Final Fantasy|438|R|{2}{U}|Legendary Creature - Human Noble Warrior|2|2|When Jill enters, return up to one other target nonland permanent to its owner's hand.${3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Shiva, Warden of Ice|Final Fantasy|438|R||Legendary Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter.)$I, II -- Mesmerize -- Target creature can't be blocked this turn.$III -- Cold Snap -- Tap all lands your opponents control. Exile Shiva, then return it to the battlefield.|
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Matoya, Archon Elder|Final Fantasy|439|R|{2}{U}|Legendary Creature - Human Warlock|1|4|Whenever you scry or surveil, draw a card.|
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Quistis Trepe|Final Fantasy|440|U|{2}{U}|Legendary Creature - Human Wizard|2|2|Blue Magic -- When Quistis enters, you may cast target instant or sorcery card in a graveyard, and mana of any type can be spent to cast it. If that spell would be put into your graveyard, exile it instead.|
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Quistis Trepe|Final Fantasy|440|U|{2}{U}|Legendary Creature - Human Wizard|2|2|Blue Magic -- When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.|
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Ultimecia, Temporal Threat|Final Fantasy|441|R|{4}{U}{U}|Legendary Creature - Human Warlock|4|4|When Ultimecia enters, tap all creatures your opponents control.$Whenever a creature you control deals combat damage to a player, draw a card.|
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Y'shtola Rhul|Final Fantasy|443|M|{4}{U}{U}|Legendary Creature - Cat Druid|3|5|At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.|
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Ardyn, the Usurper|Final Fantasy|444|R|{5}{B}{B}{B}|Legendary Creature - Elder Human Noble|4|4|Demons you control have menace, lifelink, and haste.$Starscourge -- At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.|
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@ -57905,6 +57910,7 @@ Gilgamesh, Master-at-Arms|Final Fantasy|461|R|{4}{R}{R}|Legendary Creature - Hum
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Lightning, Security Sergeant|Final Fantasy|462|R|{2}{R}|Legendary Creature - Human Soldier|2|3|Menace$Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.|
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Zell Dincht|Final Fantasy|468|R|{2}{R}|Legendary Creature - Human Monk|0|3|You may play an additional land on each of your turns.$Zell Dincht gets +1/+0 for each land you control.$At the beginning of your end step, return a land you control to its owner's hand.|
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Bartz and Boko|Final Fantasy|469|R|{3}{G}{G}|Legendary Creature - Human Bird|4|3|Affinity for Birds$When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.|
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Sazh Katzroy|Final Fantasy|472|R|{2}{G}|Legendary Creature - Human Pilot|3|3|When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.$Whenever Sazh Katzroy attacks, put counter on target creature, then double the number of +1/+1 counters on that creature.|
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Tifa Lockhart|Final Fantasy|473|R|{1}{G}|Legendary Creature - Human Monk|1|2|Trample$Landfall -- Whenever a land you control enters, double Tifa Lockhart's power until end of turn.|
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Vanille, Cheerful l'Cie|Final Fantasy|475|U|{3}{G}|Legendary Creature - Human Cleric|3|2|When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.$At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.|
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Absolute Virtue|Final Fantasy|476|M|{6}{W}{U}|Legendary Creature - Avatar Warrior|8|8|This spell can't be countered.$Flying$You have protection from each of your opponents.|
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@ -57927,6 +57933,8 @@ Lightning, Army of One|Final Fantasy|498|M|{1}{R}{W}|Legendary Creature - Human
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Noctis, Prince of Lucis|Final Fantasy|500|R|{1}{W}{U}{B}|Legendary Creature - Human Noble|4|3|Lifelink$You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.|
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Rinoa Heartilly|Final Fantasy|502|U|{3}{G}{W}|Legendary Creature - Human Rebel Warlock|4|4|When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token.$Angelo Cannon -- Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.|
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Sephiroth, Planet's Heir|Final Fantasy|505|M|{4}{U}{B}|Legendary Creature - Human Avatar Soldier|4|4|Vigilance$When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.$Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.|
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Serah Farron|Final Fantasy|506|R|{1}{G}{W}|Legendary Creature - Human Citizen|2|2|The first legendary creature spell you cast each turn costs {2} less to cast.$At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.|
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Crystallized Serah|Final Fantasy|506|R||Legendary Artifact|||The first legendary creature spell you cast each turn costs {2} less to cast.$Legendary creatures you control get +2/+2.|
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Shantotto, Tactician Magician|Final Fantasy|507|U|{1}{U}{R}|Legendary Creature - Dwarf Wizard|0|4|Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.|
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Sin, Spira's Punishment|Final Fantasy|508|R|{4}{B}{G}{U}|Legendary Creature - Leviathan Avatar|7|7|Flying$Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.|
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Squall, SeeD Mercenary|Final Fantasy|509|R|{2}{W}{B}|Legendary Creature - Human Knight Mercenary|3|4|Rough Divide -- Whenever a creature you control attacks alone, it gains double strike until end of turn.$Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.|
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