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[LCC] Implement Ripples of Potential (#11650)
--------- Co-authored-by: Matthew Wilson <matthew_w@vaadin.com>
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Mage.Sets/src/mage/cards/r/RipplesOfPotential.java
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Mage.Sets/src/mage/cards/r/RipplesOfPotential.java
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package mage.cards.r;
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import java.util.HashSet;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.Collectors;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.counter.ProliferateEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.WatcherScope;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.permanent.PermanentIdPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.watchers.Watcher;
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/**
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* Ripples of Potential {1}{U}
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* Instant
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* Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out.
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*
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* @author DominionSpy
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*/
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public class RipplesOfPotential extends CardImpl {
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public RipplesOfPotential(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{U}");
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// Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out.
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// A watcher is required as another effect may prevent counters from being put on permanents (e.g. Solemnity)
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this.getSpellAbility().addEffect(new ProliferateEffect());
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this.getSpellAbility().addEffect(new RipplesOfPotentialEffect());
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this.getSpellAbility().addWatcher(new RipplesOfPotentialWatcher());
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}
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private RipplesOfPotential(final RipplesOfPotential card) {
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super(card);
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}
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@Override
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public RipplesOfPotential copy() {
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return new RipplesOfPotential(this);
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}
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}
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class RipplesOfPotentialEffect extends OneShotEffect {
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public RipplesOfPotentialEffect() {
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super(Outcome.Benefit);
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staticText = ", then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out.";
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}
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private RipplesOfPotentialEffect(final RipplesOfPotentialEffect effect) {
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super(effect);
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}
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@Override
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public RipplesOfPotentialEffect copy() {
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return new RipplesOfPotentialEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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RipplesOfPotentialWatcher watcher = game.getState().getWatcher(RipplesOfPotentialWatcher.class, source.getSourceId());
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if (watcher == null) {
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return false;
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}
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FilterPermanent filter = new FilterPermanent("permanents");
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filter.add(Predicates.or(
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watcher
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.getProliferatedPermanents()
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.stream()
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.map(mor -> mor.getPermanentOrLKIBattlefield(game))
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.filter(Objects::nonNull)
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.filter(permanent -> permanent.isControlledBy(source.getControllerId()))
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.map(Permanent::getId)
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.map(PermanentIdPredicate::new)
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.collect(Collectors.toSet())
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));
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TargetPermanent target = new TargetPermanent(0, Integer.MAX_VALUE, filter, true);
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controller.choose(outcome, target.withChooseHint("to phase out"), source, game);
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for (UUID targetId : target.getTargets()) {
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Permanent permanent = game.getPermanent(targetId);
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if (permanent != null) {
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permanent.phaseOut(game);
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}
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}
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watcher.reset();
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return true;
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}
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}
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class RipplesOfPotentialWatcher extends Watcher {
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private final Set<MageObjectReference> proliferatedPermanents = new HashSet<>();
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RipplesOfPotentialWatcher() {
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super(WatcherScope.CARD);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.COUNTER_ADDED) {
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MageObjectReference mor = new MageObjectReference(event.getTargetId(), game);
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Permanent permanent = game.getPermanent(event.getTargetId());
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if (sourceId.equals(event.getSourceId()) && permanent != null) {
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proliferatedPermanents.add(mor);
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}
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}
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}
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@Override
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public void reset() {
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super.reset();
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proliferatedPermanents.clear();
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}
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Set<MageObjectReference> getProliferatedPermanents() {
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return proliferatedPermanents;
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}
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}
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@ -231,6 +231,7 @@ public final class LostCavernsOfIxalanCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Return to Dust", 136, Rarity.UNCOMMON, mage.cards.r.ReturnToDust.class));
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cards.add(new SetCardInfo("Return to Dust", 136, Rarity.UNCOMMON, mage.cards.r.ReturnToDust.class));
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cards.add(new SetCardInfo("Rhythm of the Wild", 287, Rarity.UNCOMMON, mage.cards.r.RhythmOfTheWild.class));
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cards.add(new SetCardInfo("Rhythm of the Wild", 287, Rarity.UNCOMMON, mage.cards.r.RhythmOfTheWild.class));
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cards.add(new SetCardInfo("Ripjaw Raptor", 253, Rarity.RARE, mage.cards.r.RipjawRaptor.class));
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cards.add(new SetCardInfo("Ripjaw Raptor", 253, Rarity.RARE, mage.cards.r.RipjawRaptor.class));
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cards.add(new SetCardInfo("Ripples of Potential", 77, Rarity.RARE, mage.cards.r.RipplesOfPotential.class));
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cards.add(new SetCardInfo("Rishkar's Expertise", 254, Rarity.RARE, mage.cards.r.RishkarsExpertise.class));
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cards.add(new SetCardInfo("Rishkar's Expertise", 254, Rarity.RARE, mage.cards.r.RishkarsExpertise.class));
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cards.add(new SetCardInfo("Rogue's Passage", 349, Rarity.UNCOMMON, mage.cards.r.RoguesPassage.class));
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cards.add(new SetCardInfo("Rogue's Passage", 349, Rarity.UNCOMMON, mage.cards.r.RoguesPassage.class));
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cards.add(new SetCardInfo("Ruinous Intrusion", 255, Rarity.RARE, mage.cards.r.RuinousIntrusion.class));
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cards.add(new SetCardInfo("Ruinous Intrusion", 255, Rarity.RARE, mage.cards.r.RuinousIntrusion.class));
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@ -0,0 +1,47 @@
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package org.mage.test.cards.single.lcc;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author DominionSpy
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*/
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public class RipplesOfPotentialTest extends CardTestPlayerBase {
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/**
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* Ripples of Potential
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* {1}{U}
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* Instant
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* Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out.
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*/
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@Test
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public void test_RipplesOfPotential() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Blast Zone");
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addCard(Zone.BATTLEFIELD, playerA, "Arcbound Javelineer");
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addCard(Zone.BATTLEFIELD, playerA, "Chandra, Pyromaster");
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addCard(Zone.BATTLEFIELD, playerA, "Atraxa's Skitterfang");
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addCard(Zone.HAND, playerA, "Ripples of Potential");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ripples of Potential");
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// Proliferate choice
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setChoice(playerA, "Blast Zone^Arcbound Javelineer^Chandra, Pyromaster^Atraxa's Skitterfang");
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// Phase out choice
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setChoice(playerA, "Blast Zone^Arcbound Javelineer^Chandra, Pyromaster");
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setStrictChooseMode(true);
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setChoice(playerA, false); // Atraxa's Skitterfang ability
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Blast Zone", 0);
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assertPermanentCount(playerA, "Arcbound Javelineer", 0);
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assertPermanentCount(playerA, "Chandra, Pyromaster", 0);
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assertPermanentCount(playerA, "Atraxa's Skitterfang", 1);
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assertCounterCount("Atraxa's Skitterfang", CounterType.OIL, 4);
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}
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}
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