Add Hivestone tests

This commit is contained in:
Alexsandro 2017-01-11 14:08:34 -02:00
parent 4bf2137e9d
commit 1d91e04ac1
2 changed files with 38 additions and 7 deletions

View file

@ -1,13 +1,14 @@
package org.mage.test.cards.single.tsp;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.Filter;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Created by Alexsandr0x.
*/
public class HivestoneTest extends CardTestPlayerBase {
/**
@ -15,8 +16,21 @@ public class HivestoneTest extends CardTestPlayerBase {
*/
@Test
public void abilityCheckTest() {
// Coloca criatura qualquer em campo, uma no player A e outra no player B, checa se
// receberam o subtipo
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
addCard(Zone.BATTLEFIELD, playerA, "Hivestone", 1);
addCard(Zone.BATTLEFIELD, playerA, "Muscle Sliver", 1);
addCard(Zone.BATTLEFIELD, playerB, "Runeclaw Bear", 1);
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPowerToughness(playerA, "Grizzly Bears", 3, 3, Filter.ComparisonScope.Any);
assertPowerToughness(playerB, "Runeclaw Bear", 2, 2, Filter.ComparisonScope.Any);
}
/**
@ -25,7 +39,22 @@ public class HivestoneTest extends CardTestPlayerBase {
*/
@Test
public void rootSliverTest() {
// com o root sliver e a hivestone em campo, tenta counterar uma carta que não é sliver vinda
// da mão (tem que funcionar, ja que a carta não é sliver na stack)
addCard(Zone.HAND, playerA, "Grizzly Bears", 1);
addCard(Zone.BATTLEFIELD, playerA, "Hivestone", 1);
// Root Sliver can't be countered. Sliver spells can't be countered by spells or abilities.
addCard(Zone.BATTLEFIELD, playerA, "Root Sliver", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Zone.HAND, playerB, "Counterspell");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Grizzly Bears", "Grizzly Bears");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, 1);
}
}