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* Overload - fixed that some cards was able to cast overload price as instant instead sorcery (Winds of Abandon, Mind Rake, Scale Up);
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5 changed files with 22 additions and 40 deletions
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@ -1,4 +1,3 @@
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package mage.abilities.keyword;
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import mage.abilities.SpellAbility;
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@ -10,7 +9,7 @@ import mage.constants.TimingRule;
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/**
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* 702.94. Overload
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*
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* <p>
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* 702.94a. Overload is a keyword that represents two static abilities: one that
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* functions from any zone in which the spell with overload can be cast and
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* another that functions while the card is on the stack. Overload [cost] means
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@ -19,28 +18,23 @@ import mage.constants.TimingRule;
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* instances of the word 'target' with the word 'each.'" Using the overload
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* ability follows the rules for paying alternative costs in rules 601.2b and
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* 601.2e-g.
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*
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* <p>
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* 702.94b. If a player chooses to pay the overload cost of a spell, that spell
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* won't require any targets. It may affect objects that couldn't be chosen as
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* legal targets if the spell were cast without its overload cost being paid.
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*
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* <p>
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* 702.94c. Overload's second ability creates a text-changing effect. See rule
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* 612, "Text-Changing Effects."
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*
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* @author LevelX2
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*
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*/
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public class OverloadAbility extends SpellAbility {
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public OverloadAbility(Card card, Effect effect, ManaCosts costs) {
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this(card, effect, costs, TimingRule.INSTANT);
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}
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public OverloadAbility(Card card, Effect effect, ManaCosts costs, TimingRule timingRule) {
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super(costs, card.getName() + " with overload");
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this.spellAbilityType = SpellAbilityType.BASE_ALTERNATE;
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this.addEffect(effect);
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this.timing = timingRule;
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this.timing = (card.isSorcery() ? TimingRule.SORCERY : TimingRule.INSTANT);
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}
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public OverloadAbility(final OverloadAbility ability) {
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