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Add test for multiple adventures.
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1 changed files with 40 additions and 0 deletions
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@ -291,4 +291,44 @@ public class AdventureCardsTest extends CardTestPlayerBase {
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assertGraveyardCount(playerA, "Psychic Intrusion", 1);
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assertGraveyardCount(playerA, "Psychic Intrusion", 1);
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assertGraveyardCount(playerA, 1);
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assertGraveyardCount(playerA, 1);
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}
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}
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@Test
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public void testMultipleAdventures() {
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/*
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* Eager Cadet
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* Creature — Human Soldier
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* 1/1
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*/
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/*
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* Rimrock Knight {1}{R}
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* Creature — Dwarf Knight
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* Rimrock Knight can't block.
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* 3/1
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* ----
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* Boulder Rush {R}
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* Instant — Adventure
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* Target creature gets +2/+0 until end of turn.
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*/
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Eager Cadet");
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addCard(Zone.HAND, playerA, "Rimrock Knight", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Boulder Rush", "Eager Cadet");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Boulder Rush", "Eager Cadet");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rimrock Knight");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rimrock Knight");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertHandCount(playerA, 0);
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assertPermanentCount(playerA, "Rimrock Knight", 2);
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assertPermanentCount(playerA, "Eager Cadet", 1);
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assertPowerToughness(playerA, "Eager Cadet", 5, 1);
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assertExileCount(playerA, 0);
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assertGraveyardCount(playerA, 0);
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}
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}
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}
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