Urza's Saga - courtesy of Backfir3

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BetaSteward 2012-01-27 21:36:36 -05:00
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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* The views and conclusions contained in the software and documentation are those of the
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*/
package mage.abilities.effects.common.continious;
import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.Outcome;
import mage.Constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author Backfir3
*/
public class SetToughnessSourceEffect extends ContinuousEffectImpl<SetToughnessSourceEffect> {
private DynamicValue amount;
private int toughness;
public SetToughnessSourceEffect(DynamicValue amount, Duration duration) {
super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
this.amount = amount;
staticText = "{this}'s toughness are each equal to the number of " + amount.getMessage();
}
public SetToughnessSourceEffect(int power, int toughness, Duration duration) {
super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
this.toughness = toughness;
staticText = "{this}'s toughness is " + power + "/" + toughness;
}
public SetToughnessSourceEffect(final SetToughnessSourceEffect effect) {
super(effect);
this.amount = effect.amount;
this.toughness = effect.toughness;
}
@Override
public SetToughnessSourceEffect copy() {
return new SetToughnessSourceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent target = game.getPermanent(source.getSourceId());
if (target != null) {
if (amount != null) {
int value = amount.calculate(game, source);
target.getToughness().setValue(value);
return true;
}
else {
if (toughness != Integer.MIN_VALUE)
target.getToughness().setValue(toughness);
}
}
return false;
}
}