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* Militant Angel - fixed rollback error on usage (#7239);
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2 changed files with 87 additions and 6 deletions
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package org.mage.test.cards.single.gnt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.common.AttackedThisTurnOpponentsCount;
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import mage.abilities.effects.Effect;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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import mage.watchers.common.PlayersAttackedThisTurnWatcher;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestCommander4Players;
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/**
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* @author JayDi85
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*/
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public class MilitantAngelTest extends CardTestCommander4Players {
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@Test
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public void test_AttackedThisTurnOpponentsCount() {
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// Player order: A -> D -> C -> B
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// it's testing counter only (no need to test card -- it's same)
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// When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens
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// with vigilance equal to the number of opponents you attacked this turn.
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//addCard(Zone.BATTLEFIELD, playerA, "Militant Angel", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Kitesail Corsair", 1);
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// turn 1: 2x attack -> 1 player = 1 value
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mustHaveValue("2x->1 = 1", 1, PhaseStep.PRECOMBAT_MAIN, 0);
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attack(1, playerA, "Balduvian Bears", playerB);
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attack(1, playerA, "Kitesail Corsair", playerB);
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mustHaveValue("2x->1 = 1", 1, PhaseStep.POSTCOMBAT_MAIN, 1);
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// between attacks - no value
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mustHaveValue("no attacks = 0", 2, PhaseStep.PRECOMBAT_MAIN, 0);
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// turn 5: 2x attack -> 2 players = 2 value
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mustHaveValue("2x->2 = 2", 5, PhaseStep.PRECOMBAT_MAIN, 0);
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attack(5, playerA, "Balduvian Bears", playerB);
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attack(5, playerA, "Kitesail Corsair", playerC);
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mustHaveValue("2x->2 = 2", 5, PhaseStep.POSTCOMBAT_MAIN, 2);
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runCode("watcher must be copyable", 5, PhaseStep.POSTCOMBAT_MAIN, playerA, (info, player, game) -> {
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PlayersAttackedThisTurnWatcher watcher = game.getState().getWatcher(PlayersAttackedThisTurnWatcher.class);
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PlayersAttackedThisTurnWatcher newWatcher = watcher.copy();
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Assert.assertEquals("old watcher", 2, watcher.getAttackedOpponentsCount(player.getId()));
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Assert.assertEquals("new watcher", 2, newWatcher.getAttackedOpponentsCount(player.getId()));
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});
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// between attacks - no value
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mustHaveValue("no attacks = 0", 6, PhaseStep.PRECOMBAT_MAIN, 0);
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setStrictChooseMode(true);
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setStopAt(6, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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private void mustHaveValue(String needInfo, int turnNum, PhaseStep step, int needValue) {
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runCode(needInfo, turnNum, step, playerA, (info, player, game) -> {
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assertCounterValue(info, player, game, needValue);
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});
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}
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private void assertCounterValue(String checkName, Player player, Game game, int needValue) {
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Ability fakeAbility = new SimpleStaticAbility((Effect) null); // dynamic value need ability's controllerId
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fakeAbility.setControllerId(player.getId());
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Assert.assertEquals(checkName, needValue, AttackedThisTurnOpponentsCount.instance.calculate(game, fakeAbility, null));
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}
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}
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