* Replicate abilities - fixed that AI can freeze the game after play card with replicate (AI don't use it now);

This commit is contained in:
Oleg Agafonov 2020-01-04 20:22:49 +04:00
parent a249dcffd8
commit 1ae9fc883e
4 changed files with 74 additions and 23 deletions

View file

@ -1,12 +1,12 @@
package mage.abilities.costs;
import java.io.Serializable;
import java.util.UUID;
import mage.abilities.Ability;
import mage.game.Game;
import mage.target.Targets;
import java.io.Serializable;
import java.util.UUID;
public interface Cost extends Serializable {
UUID getId();
@ -15,6 +15,10 @@ public interface Cost extends Serializable {
void setText(String text);
/**
* Check is it possible to pay
* For mana it checks only single color and amount available, not total mana cost
*/
boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game);
boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana);

View file

@ -1,4 +1,3 @@
package mage.abilities.costs;
import mage.abilities.Ability;
@ -6,7 +5,7 @@ import mage.game.Game;
/**
* Interface for abilities that add additional costs to the source.
*
* <p>
* Example of such additional source costs:
* {@link mage.abilities.keyword.KickerAbility}
*
@ -14,6 +13,7 @@ import mage.game.Game;
*/
public interface OptionalAdditionalSourceCosts {
// TODO: add AI support to use buyback, replicate and other additional costs (current version can't calc available mana before buyback use)
void addOptionalAdditionalCosts(Ability ability, Game game);
String getCastMessageSuffix();

View file

@ -88,8 +88,12 @@ public class ReplicateAbility extends StaticAbility implements OptionalAdditiona
int numActivations = additionalCost.getActivateCount();
times = (numActivations + 1) + (numActivations == 0 ? " time " : " times ");
}
// test costs
// TODO: add AI support to find max number of possible activations (from available mana)
// canPay checks only single mana available, not total mana usage
if (additionalCost.canPay(ability, sourceId, controllerId, game)
&& player.chooseUse(Outcome.Benefit, new StringBuilder("Pay ").append(times).append(additionalCost.getText(false)).append(" ?").toString(), ability, game)) {
&& player.chooseUse(/*Outcome.Benefit*/Outcome.AIDontUseIt, new StringBuilder("Pay ").append(times).append(additionalCost.getText(false)).append(" ?").toString(), ability, game)) {
additionalCost.activate();
for (Iterator it = ((Costs) additionalCost).iterator(); it.hasNext(); ) {
Cost cost = (Cost) it.next();