[FIN] Implement Gladiolus Amicitia

This commit is contained in:
theelk801 2025-04-17 09:29:22 -04:00
parent a64aa36124
commit 1ae73e6376
2 changed files with 59 additions and 0 deletions

View file

@ -0,0 +1,58 @@
package mage.cards.g;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.LandfallAbility;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.SuperType;
import mage.filter.StaticFilters;
import mage.target.TargetPermanent;
import mage.target.common.TargetCardInLibrary;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class GladiolusAmicitia extends CardImpl {
public GladiolusAmicitia(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{R}{G}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.WARRIOR);
this.power = new MageInt(6);
this.toughness = new MageInt(6);
// When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
this.addAbility(new EntersBattlefieldTriggeredAbility(
new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(StaticFilters.FILTER_CARD_LAND), true)
));
// Landfall -- Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Ability ability = new LandfallAbility(new BoostTargetEffect(2, 2)
.setText("another target creature you control gets +2/+2"));
ability.addEffect(new GainAbilityTargetEffect(TrampleAbility.getInstance())
.setText("and gains trample until end of turn"));
ability.addTarget(new TargetPermanent(StaticFilters.FILTER_ANOTHER_TARGET_CREATURE_YOU_CONTROL));
this.addAbility(ability);
}
private GladiolusAmicitia(final GladiolusAmicitia card) {
super(card);
}
@Override
public GladiolusAmicitia copy() {
return new GladiolusAmicitia(this);
}
}

View file

@ -21,6 +21,7 @@ public final class FinalFantasy extends ExpansionSet {
this.hasBasicLands = false; // temporary
cards.add(new SetCardInfo("Cooking Campsite", 31, Rarity.UNCOMMON, mage.cards.c.CookingCampsite.class));
cards.add(new SetCardInfo("Gladiolus Amicitia", 224, Rarity.UNCOMMON, mage.cards.g.GladiolusAmicitia.class));
cards.add(new SetCardInfo("Jumbo Cactuar", 191, Rarity.RARE, mage.cards.j.JumboCactuar.class));
cards.add(new SetCardInfo("Sazh's Chocobo", 200, Rarity.UNCOMMON, mage.cards.s.SazhsChocobo.class));
cards.add(new SetCardInfo("Sephiroth, Planet's Heir", 553, Rarity.MYTHIC, mage.cards.s.SephirothPlanetsHeir.class));