* Added some tests for ReturnToBattlefieldUnderYourControlTargetEffect (related to #947).

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LevelX2 2015-05-05 01:31:57 +02:00
parent 9923fc1052
commit 1a64f9e53e
2 changed files with 119 additions and 1 deletions

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package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ReturnToBattlefieldUnderYourControlTargetEffectTest extends CardTestPlayerBase {
@Test
public void testSaffiEriksdotter() {
// Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield.
addCard(Zone.BATTLEFIELD, playerA, "Saffi Eriksdotter");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice {this}: When target creature", "Silvercoat Lion");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Saffi Eriksdotter", 1);
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertPermanentCount(playerA, "Silvercoat Lion", 1);
}
/**
* That that the creature with a +1/+1 counter returns
*/
@Test
public void testMarchesatheBlackRose() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
// Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
addCard(Zone.BATTLEFIELD, playerA, "Marchesa, the Black Rose");
// Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
addCard(Zone.HAND, playerA, "Arcbound Worker", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcbound Worker");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Arcbound Worker");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertPermanentCount(playerA, "Arcbound Worker", 1);
}
/**
* That that the creature with a +1/+1 counter does not return
* if the card was removed from graveyard meanwhile
*/
@Test
public void testMarchesatheBlackRoseAfterExile() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
// Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
addCard(Zone.BATTLEFIELD, playerA, "Marchesa, the Black Rose");
// Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
addCard(Zone.HAND, playerA, "Arcbound Worker", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
// {T}: Target player exiles a card from his or her graveyard.
// {1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.
addCard(Zone.BATTLEFIELD, playerB, "Relic of Progenitus", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcbound Worker");
castSpell(1, PhaseStep.END_COMBAT, playerB, "Lightning Bolt", "Arcbound Worker");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "{T}: Target player exiles", playerA);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertPermanentCount(playerA, "Arcbound Worker", 0);
assertExileCount("Arcbound Worker", 1);
}
}