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* Fixed a bug that allowed to apply damage prevention replacement effects under certain circumstances multiple times to the same event.
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2 changed files with 6 additions and 1 deletions
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@ -87,7 +87,7 @@ public class HumanPlayer extends PlayerImpl {
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private static final Logger log = Logger.getLogger(HumanPlayer.class);
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static {
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replacementEffectChoice.setMessage("Choose replacement effect");
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replacementEffectChoice.setMessage("Choose replacement effect to resolve first");
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staticOptions.put("UI.right.btn.text", "Done");
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}
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