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* Asceticism - Fixed a bug that no real Hexproof ability was gained (this fixed the problem with the failing PhantasmalImageTest).
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4 changed files with 23 additions and 73 deletions
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@ -47,7 +47,7 @@ public class TitanicGrowth extends CardImpl<TitanicGrowth> {
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this.expansionSetCode = "M12";
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this.color.setGreen(true);
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this.getSpellAbility().addEffect(new BoostTargetEffect(4, 4, Duration.EndOfTurn));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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this.getSpellAbility().addTarget(new TargetCreaturePermanent(true));
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}
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public TitanicGrowth(final TitanicGrowth card) {
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@ -28,42 +28,37 @@
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package mage.sets.scarsofmirrodin;
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import mage.constants.*;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.RegenerateTargetEffect;
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import mage.abilities.effects.common.continious.GainAbilityControlledEffect;
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import mage.abilities.keyword.HexproofAbility;
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import mage.cards.CardImpl;
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import mage.filter.FilterStackObject;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.StackObject;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.target.common.TargetCreaturePermanent;
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import java.util.UUID;
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/**
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* @author ayratn
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*/
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public class Asceticism extends CardImpl<Asceticism> {
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private static final FilterStackObject filter = new FilterStackObject("spells or abilities your opponents control");
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static {
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filter.add(new ControllerPredicate(TargetController.OPPONENT));
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}
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public Asceticism(UUID ownerId) {
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super(ownerId, 110, "Asceticism", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{G}{G}");
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this.expansionSetCode = "SOM";
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this.color.setGreen(true);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AsceticismEffect(filter, Duration.WhileOnBattlefield)));
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// Creatures you control have hexproof.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(HexproofAbility.getInstance(), Duration.WhileOnBattlefield, new FilterControlledCreaturePermanent())));
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// {1}{G}: Regenerate target creature.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateTargetEffect(), new ManaCostsImpl("{1}{G}"));
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ability.addTarget(new TargetCreaturePermanent());
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ability.addTarget(new TargetCreaturePermanent(true));
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this.addAbility(ability);
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}
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@ -77,51 +72,3 @@ public class Asceticism extends CardImpl<Asceticism> {
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}
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}
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class AsceticismEffect extends ReplacementEffectImpl<AsceticismEffect> {
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private FilterStackObject filterSource;
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public AsceticismEffect(FilterStackObject filterSource, Duration duration) {
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super(duration, Outcome.Benefit);
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this.filterSource = filterSource;
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staticText = "Creatures you control can't be the targets of spells or abilities your opponents control";
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}
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public AsceticismEffect(final AsceticismEffect effect) {
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super(effect);
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this.filterSource = effect.filterSource.copy();
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}
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@Override
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public AsceticismEffect copy() {
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return new AsceticismEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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return true;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getType() == GameEvent.EventType.TARGET) {
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Permanent permanent = game.getBattlefield().getPermanent(event.getTargetId());
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if (permanent != null && permanent.getControllerId().equals(source.getControllerId())
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&& permanent.getCardType().contains(CardType.CREATURE)) {
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StackObject sourceObject = game.getStack().getStackObject(event.getSourceId());
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if (sourceObject != null && filterSource.match(sourceObject, source.getControllerId(), game)) {
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return true;
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}
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}
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}
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return false;
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}
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}
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@ -138,18 +138,19 @@ public class PhantasmalImageTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Forest", 2);
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addCard(Zone.HAND, playerB, "Phantasmal Image");
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// Target creature gets +4/+4 until end of turn.
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addCard(Zone.HAND, playerB, "Titanic Growth");
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// Creatures you control have hexproof.
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// Enchantment - Creatures you control have hexproof.
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addCard(Zone.HAND, playerA, "Asceticism");
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// Whenever this creature enters the battlefield or transforms into
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// Huntmaster of the Fells, put a 2/2 green Wolf creature token onto
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// the battlefield and you gain 2 life.
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// At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
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// At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. ==> Ravager of the Fells
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addCard(Zone.BATTLEFIELD, playerA, "Huntmaster of the Fells");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Phantasmal Image");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Phantasmal Image"); // copy target: Ravergers of the Fells
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Asceticism");
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castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerB, "Titanic Growth", "Ravager of the Fells");
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@ -159,9 +160,11 @@ public class PhantasmalImageTest extends CardTestPlayerBase {
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assertLife(playerB, 18);
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// check opponent's creature wasn't chosen as a target for Titanic Growth
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assertPowerToughness(playerA, "Ravager of the Fells", 4, 4);
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// check playerA's creature was sacrificed
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assertPermanentCount(playerB, "Ravager of the Fells", 0);
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assertGraveyardCount(playerB, "Titanic Growth", 1);
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// check playerB's creature was sacrificed
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assertGraveyardCount(playerB, "Phantasmal Image", 1);
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assertPermanentCount(playerB, "Ravager of the Fells", 0);
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}
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/**
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@ -98,7 +98,7 @@ public class BoostTargetEffect extends ContinuousEffectImpl<BoostTargetEffect> {
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public boolean apply(Game game, Ability source) {
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int affectedTargets = 0;
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for (UUID permanentId : targetPointer.getTargets(game, source)) {
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Permanent target = (Permanent) game.getPermanent(permanentId);
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Permanent target = game.getPermanent(permanentId);
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if (target != null) {
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target.addPower(power.calculate(game, source));
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target.addToughness(toughness.calculate(game, source));
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