[PIP] Implement Intelligence Bobblehead

This commit is contained in:
theelk801 2023-10-19 20:22:33 -04:00
parent c7cf22e663
commit 18935970f7
3 changed files with 55 additions and 0 deletions

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@ -47,6 +47,7 @@ public enum SubType {
SHRINE("Shrine", SubTypeSet.EnchantmentType),
// 205.3g: Artifacts have their own unique set of subtypes; these subtypes are called artifact types.
BLOOD("Blood", SubTypeSet.ArtifactType),
BOBBLEHEAD("Bobblehead", SubTypeSet.ArtifactType),
CLUE("Clue", SubTypeSet.ArtifactType),
CONTRAPTION("Contraption", SubTypeSet.ArtifactType),
EQUIPMENT("Equipment", SubTypeSet.ArtifactType),