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[PIP] Implement Intelligence Bobblehead
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@ -47,6 +47,7 @@ public enum SubType {
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SHRINE("Shrine", SubTypeSet.EnchantmentType),
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// 205.3g: Artifacts have their own unique set of subtypes; these subtypes are called artifact types.
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BLOOD("Blood", SubTypeSet.ArtifactType),
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BOBBLEHEAD("Bobblehead", SubTypeSet.ArtifactType),
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CLUE("Clue", SubTypeSet.ArtifactType),
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CONTRAPTION("Contraption", SubTypeSet.ArtifactType),
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EQUIPMENT("Equipment", SubTypeSet.ArtifactType),
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