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LKI tests
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.lki;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author noxx
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*/
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public class LastKnownInformationTest extends CardTestPlayerBase {
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/**
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* see here for more information
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* http://www.slightlymagic.net/forum/viewtopic.php?f=116&t=14516
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*
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* Tests Safehold Elite with persist returns to battlefield with -1/-1 counter
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* Murder Investigation puts 2 tokens onto battlefield because enchanted Safehold Elite
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* was 2/2
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*
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* @author LevelX
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*/
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@Test
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public void testUndyingTriggersInTime() {
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// Safehold Elite {1}{G/W}
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// Creature - Elf Scout
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// 2/2
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// Persist
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addCard(Zone.BATTLEFIELD, playerA, "Safehold Elite");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Murder Investigation",2);
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addCard(Zone.HAND, playerB, "Lightning Bolt",2);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Murder Investigation", "Safehold Elite");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite");
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// choose triggered ability order
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playerA.addChoice("When enchanted creature dies, put X 1/1 red and white Soldier creature token with haste onto the battlefield, where X is its power.");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite", "When enchanted creature dies, put X 1/1 red and white Soldier creature token with haste onto the battlefield, where X is its power");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Safehold Elite", 1);
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assertPowerToughness(playerA, "Safehold Elite", 1, 1);
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// because enchanted Safehold Elite's P/T was 2/2, Murder Investigation has to put 2 Soldier onto the battlefield
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assertPermanentCount(playerA, "Soldier", 2);
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}
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/**
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* Here we test that Trostani's first ability checks the toughness on resolve.
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*
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*/
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@Test
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public void testTrostaniSelesnyasVoice1() {
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addCard(Zone.BATTLEFIELD, playerA, "Trostani, Selesnya's Voice");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Zone.HAND, playerA, "Giant Growth", 1);
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addCard(Zone.HAND, playerA, "Grizzly Bears", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Giant Growth", "Grizzly Bears");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Grizzly Bears", 1);
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assertLife(playerA, 25);
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}
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/**
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* Here we test correct spell interaction by playing Cloudshift BEFORE Giant Growth resolves.
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* Cloudshift will remove 2/2 creature and it will return as 2/2.
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* Giant Growth will be fizzled.
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* That means that player should gain 2 + 2 life.
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*/
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@Test
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public void testTrostaniSelesnyasVoice2() {
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addCard(Zone.BATTLEFIELD, playerA, "Trostani, Selesnya's Voice");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Giant Growth", 1);
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addCard(Zone.HAND, playerA, "Cloudshift", 1);
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addCard(Zone.HAND, playerA, "Grizzly Bears", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Giant Growth", "Grizzly Bears");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cloudshift", "Grizzly Bears", "Giant Growth",
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StackClause.WHILE_ON_STACK);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Grizzly Bears", 1);
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assertLife(playerA, 27);
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}
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/**
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* Here we test actual use of LKI by playing Cloudshift AFTER Giant Growth resolves.
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* Cloudshift will remove 5/5 creature and it will return as 2/2.
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* That means that player should gain 5 + 2 life.
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*
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*/
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@Test
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public void testTrostaniSelesnyasVoice3() {
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addCard(Zone.BATTLEFIELD, playerA, "Trostani, Selesnya's Voice");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Giant Growth", 1);
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addCard(Zone.HAND, playerA, "Cloudshift", 1);
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addCard(Zone.HAND, playerA, "Grizzly Bears", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Giant Growth", "Grizzly Bears");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cloudshift", "Grizzly Bears", "Giant Growth",
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StackClause.WHILE_NOT_ON_STACK);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Grizzly Bears", 1);
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assertLife(playerA, 27);
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}
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@Test
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public void testCardTestPlayerAPIImpl1() {
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Last Breath");
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addCard(Zone.HAND, playerA, "Shock");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Last Breath", "Grizzly Bears");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shock", "Grizzly Bears");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Grizzly Bears", 0);
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assertLife(playerA, 20);
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}
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@Test
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public void testCardTestPlayerAPIImpl2() {
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Last Breath");
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addCard(Zone.HAND, playerA, "Shock");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Last Breath", "Grizzly Bears");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shock", "Grizzly Bears", "Last Breath",
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StackClause.WHILE_NOT_ON_STACK);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Grizzly Bears", 0);
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assertLife(playerA, 24);
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}
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}
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