Add Angus Mackenzie

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shieldal 2014-08-16 18:10:17 -07:00
parent 0c03ce3727
commit 17bcd6ffb5

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.sets.legends;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.condition.Condition;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.PreventionEffectImpl;
import mage.cards.CardImpl;
import mage.abilities.Mode;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.PhaseStep;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author shieldal
*/
public class AngusMackenzie extends CardImpl {
public AngusMackenzie(UUID ownerId) {
super(ownerId, 257, "Angus Mackenzie", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{G}{W}{U}");
this.expansionSetCode = "LEG";
this.supertype.add("Legendary");
this.subtype.add("Human");
this.subtype.add("Cleric");
this.color.setWhite(true);
this.color.setBlue(true);
this.color.setGreen(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// {G}{W}{U}, {tap}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
Ability ability = new AngusMackenzieActivateIfConditionActivatedAbility(
Zone.BATTLEFIELD,
new AngusMackenziePreventAllCombatDamage(Duration.EndOfTurn),
new ManaCostsImpl("{G}{W}{U}"),
BeforeCombatDamageCondition.getInstance()
);
ability.addCost(new TapSourceCost());
this.addAbility(ability);
}
public AngusMackenzie(final AngusMackenzie card) {
super(card);
}
@Override
public AngusMackenzie copy() {
return new AngusMackenzie(this);
}
}
class AngusMackenzieActivateIfConditionActivatedAbility extends ActivatedAbilityImpl {
private final Condition condition;
public AngusMackenzieActivateIfConditionActivatedAbility(Zone zone, Effect effect, Cost cost, Condition condition) {
super(zone, effect, cost);
this.condition = condition;
}
public AngusMackenzieActivateIfConditionActivatedAbility(AngusMackenzieActivateIfConditionActivatedAbility ability) {
super(ability);
this.condition = ability.condition;
}
@Override
public boolean canActivate(UUID playerId, Game game) {
if (condition.apply(game, this)) {
return super.canActivate(playerId, game);
}
return false;
}
@Override
public boolean activate(Game game, boolean noMana) {
if (canActivate(this.controllerId, game)) {
return super.activate(game, noMana);
}
return false;
}
@Override
public boolean resolve(Game game) {
if (super.resolve(game)) {
return true;
}
return false;
}
@Override
public String getRule() {
StringBuilder sb = new StringBuilder(super.getRule());
sb.append(" Activate this ability only ");
if (condition.toString() != null) {
sb.append(condition.toString()).append(".");
} else {
sb.append(" [Condition toSting() == null] ");
}
return sb.toString();
}
@Override
public AngusMackenzieActivateIfConditionActivatedAbility copy() {
return new AngusMackenzieActivateIfConditionActivatedAbility(this);
}
}
class BeforeCombatDamageCondition implements Condition {
private static final BeforeCombatDamageCondition fInstance = new BeforeCombatDamageCondition();
public static Condition getInstance() {
return fInstance;
}
@Override
public boolean apply(Game game, Ability source) {
PhaseStep phaseStep = game.getStep().getType();
if(phaseStep.getIndex() < PhaseStep.FIRST_COMBAT_DAMAGE.getIndex()) {
return true;
}
return false;
}
@Override
public String toString() {
return "before the combat damage step";
}
}
class AngusMackenziePreventAllCombatDamage extends PreventionEffectImpl {
private FilterPermanent filter;
public AngusMackenziePreventAllCombatDamage(Duration duration) {
super(duration);
}
public AngusMackenziePreventAllCombatDamage(final AngusMackenziePreventAllCombatDamage effect) {
super(effect);
if (effect.filter != null) {
this.filter = effect.filter.copy();
}
}
@Override
public AngusMackenziePreventAllCombatDamage copy() {
return new AngusMackenziePreventAllCombatDamage(this);
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (super.applies(event, source, game) && event instanceof DamageEvent && event.getAmount() > 0) {
DamageEvent damageEvent = (DamageEvent) event;
if (damageEvent.isCombatDamage()) {
if (filter == null) {
return true;
}
Permanent permanent = game.getPermanent(damageEvent.getSourceId());
if (permanent != null && filter.match(permanent, game)) {
return true;
}
}
}
return false;
}
@Override
public String getText(Mode mode) {
return "Prevent all combat damage that would be dealt this turn";
}
}