* Added a test.

This commit is contained in:
LevelX2 2018-03-09 15:51:31 +01:00
parent 1904f838ca
commit 17afa3b3c1
2 changed files with 53 additions and 0 deletions

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@ -46,12 +46,34 @@ public interface Effect extends Serializable {
void newId();
/**
* Some general behaviours for rule text handling: Rule text of effects get
* automatically a full stop "." at the end, if not another effect e.g. with
* a starting "and" follows. So at least for effects of the framework, that
* are used from multiple cards, it's better to set no full stop at the end
* of the rule text of an effect. Also the starting letter of an effect is
* automatically converted to upper case if the rule text starts with this
* text. So There is no need to let the effect text start with upper case,
* even if extracted from a filter message. Also here it's important to use
* only lower cases for effects located in the framework, so if used for a
* triggered abilitiy, the effect text needs to start with lower case after
* the comma.
*
* @param mode the selected mode of the ability (mostly there is only one)
* @return
*/
String getText(Mode mode);
Effect setText(String staticText);
boolean apply(Game game, Ability source);
/**
* The outcome is used for the AI to decide if an effect does bad or good to
* the targets.
*
* @return
*/
Outcome getOutcome();
void setOutcome(Outcome outcome);