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Some minor changes to framework and card classes.
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5 changed files with 21 additions and 20 deletions
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@ -55,6 +55,8 @@ public class VedalkenInfuser extends CardImpl<VedalkenInfuser> {
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this.color.setBlue(true);
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this.power = new MageInt(1);
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this.toughness = new MageInt(4);
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// At the beginning of your upkeep, you may put a charge counter on target artifact.
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Ability ability = new BeginningOfUpkeepTriggeredAbility(new AddCountersTargetEffect(CounterType.CHARGE.createInstance()), TargetController.YOU, true);
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ability.addTarget(new TargetArtifactPermanent());
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this.addAbility(ability);
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@ -47,7 +47,7 @@ public class SeersSundial extends CardImpl<SeersSundial> {
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this.expansionSetCode = "WWK";
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// Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
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this.addAbility(new LandfallAbility(new DoIfCostPaid(new DrawCardControllerEffect(1), new ManaCostsImpl("{2}")), true));
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this.addAbility(new LandfallAbility(new DoIfCostPaid(new DrawCardControllerEffect(1), new ManaCostsImpl("{2}")), false)); // optional = false because DoIfCost is already optonal
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}
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public SeersSundial(final SeersSundial card) {
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