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* Fixed a bug that prevented moving tokens to other zones in some cases.
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3 changed files with 78 additions and 3 deletions
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@ -1,5 +1,6 @@
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package mage.sets.innistrad;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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@ -13,14 +14,16 @@ import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import java.util.UUID;
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public class GavonyTownship extends CardImpl {
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public GavonyTownship(UUID ownerId) {
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super(ownerId, 239, "Gavony Township", Rarity.RARE, new CardType[]{CardType.LAND}, null);
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this.expansionSetCode = "ISD";
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// {T}: Add {1} to your mana pool.
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this.addAbility(new ColorlessManaAbility());
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// {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersAllEffect(CounterType.P1P1.createInstance(), new FilterControlledCreaturePermanent("creature you control")), new ManaCostsImpl("{2}{G}{W}"));
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ability.addCost(new TapSourceCost());
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this.addAbility(ability);
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@ -0,0 +1,68 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.single;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class EchoingTruthTest extends CardTestPlayerBase {
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/**
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* I played "Echoing Truth" targeting one of my opponent's spirit tokens
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* from Spectral Processions and NONE OF THEM got bounced.
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*/
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@Test
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public void testReturnTokens() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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addCard(Zone.HAND, playerA, "Spectral Procession");
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.HAND, playerB, "Echoing Truth");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Spectral Procession");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Echoing Truth", "Spirit");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerA, "Spectral Procession", 1);
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assertGraveyardCount(playerB, "Echoing Truth", 1);
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assertPermanentCount(playerA, "Spirit", 0);
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}
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}
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@ -182,9 +182,13 @@ public class CardsImpl extends LinkedHashSet<UUID> implements Cards, Serializabl
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@Override
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public Set<Card> getCards(Game game) {
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Set<Card> cards = new LinkedHashSet<>();
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for (Iterator<UUID> it = this.iterator(); it.hasNext();) { // Changed to iterator becuase of ConcurrentModificationException
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for (Iterator<UUID> it = this.iterator(); it.hasNext();) { // Changed to iterator because of ConcurrentModificationException
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UUID cardId = it.next();
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Card card = game.getCard(cardId);
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if (card == null) {
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card = game.getPermanent(cardId); // needed to get TokenCard objects
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}
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if (card != null) { // this can happen during the cancelation (player concedes) of a game
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cards.add(card);
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}
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