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* Golem's Heart - Fixed that the triggered ability did not work.
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3 changed files with 124 additions and 29 deletions
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@ -25,11 +25,11 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -40,32 +40,27 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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public class ModularTest extends CardTestPlayerBase {
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/**
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* 702.42. Modular
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* 702.42a Modular represents both a static ability and a triggered ability. “Modular N” means “This
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* permanent enters the battlefield with N +1/+1 counters on it” and “When this permanent is put
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* into a graveyard from the battlefield, you may put a +1/+1 counter on target artifact creature for
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* each +1/+1 counter on this permanent.”
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* 702.42b If a creature has multiple instances of modular, each one works separately.
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*
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*/
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/**
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* Arcbound Bruiser
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* Artifact Creature — Golem 0/0, 5 (5)
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* Modular 3 (This enters the battlefield with three +1/+1 counters on it.
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* When it dies, you may put its +1/+1 counters on target artifact creature.)
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* 702.42. Modular 702.42a Modular represents both a static ability and a
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* triggered ability. “Modular N” means “This permanent enters the
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* battlefield with N +1/+1 counters on it” and “When this permanent is put
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* into a graveyard from the battlefield, you may put a +1/+1 counter on
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* target artifact creature for each +1/+1 counter on this permanent.”
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* 702.42b If a creature has multiple instances of modular, each one works
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* separately.
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*
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*/
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/**
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* Arcbound Hybrid
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* Artifact Creature — Beast 0/0, 4 (4)
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* Haste
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* Modular 2 (This enters the battlefield with two +1/+1 counters on it.
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* When it dies, you may put its +1/+1 counters on target artifact creature.)
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*
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* Arcbound Bruiser Artifact Creature — Golem 0/0, 5 (5) Modular 3 (This
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* enters the battlefield with three +1/+1 counters on it. When it dies, you
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* may put its +1/+1 counters on target artifact creature.)
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*
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*/
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/**
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* Arcbound Hybrid Artifact Creature — Beast 0/0, 4 (4) Haste Modular 2
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* (This enters the battlefield with two +1/+1 counters on it. When it dies,
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* you may put its +1/+1 counters on target artifact creature.)
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*
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*/
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@Test
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public void testModularEnters() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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@ -85,7 +80,7 @@ public class ModularTest extends CardTestPlayerBase {
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assertPowerToughness(playerA, "Arcbound Hybrid", 2, 2);
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}
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@Test
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public void testModularLeaves() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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@ -108,4 +103,32 @@ public class ModularTest extends CardTestPlayerBase {
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}
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/**
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* My Inkmoth Nexus was in creature "form". My Arcbound Ravager died. I
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* could not transfer his counters on my Inkmoth "creature".
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*/
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@Test
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public void testInkmothNexus() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Inkmoth Nexus");
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addCard(Zone.HAND, playerA, "Arcbound Ravager");
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addCard(Zone.HAND, playerB, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcbound Ravager");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: {this} becomes");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Arcbound Ravager");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, "Arcbound Ravager", 1);
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assertGraveyardCount(playerB, "Lightning Bolt", 1);
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assertCounterCount("Inkmoth Nexus", CounterType.P1P1, 1);
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}
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}
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@ -0,0 +1,71 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.triggers;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class GolemsHeartTest extends CardTestPlayerBase {
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/*
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My opponent and I were both playing artifact decks.
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He had Golem's Heart out.
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He wasn't gaining life when I or he was casting spells.
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*/
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@Test
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public void testFirstTriggeredAbility() {
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// Whenever a player casts an artifact spell, you may gain 1 life.
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addCard(Zone.BATTLEFIELD, playerA, "Golem's Heart", 1);
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addCard(Zone.HAND, playerA, "Expedition Map"); // {1}
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
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addCard(Zone.HAND, playerB, "Darksteel Axe"); // {1}
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Expedition Map");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Darksteel Axe");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 22);
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assertLife(playerB, 20);
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assertPermanentCount(playerA, "Expedition Map", 1);
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assertPermanentCount(playerB, "Darksteel Axe", 1);
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}
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}
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