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[FIC] Implement Noctis, Heir Apparent
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167
Mage.Sets/src/mage/cards/n/NoctisHeirApparent.java
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167
Mage.Sets/src/mage/cards/n/NoctisHeirApparent.java
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package mage.cards.n;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldAllTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.IsPhaseCondition;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.AttachTargetToTargetEffect;
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import mage.abilities.effects.common.combat.CantBeBlockedTargetEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.targetpointer.FixedTarget;
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import mage.util.CardUtil;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class NoctisHeirApparent extends CardImpl {
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private static final Condition condition = new IsPhaseCondition(TurnPhase.COMBAT);
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public NoctisHeirApparent(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{W}{U}{B}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.NOBLE);
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this.power = new MageInt(2);
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this.toughness = new MageInt(3);
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// Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control.
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Ability ability = new EntersBattlefieldAllTriggeredAbility(
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new AttachTargetToTargetEffect(), StaticFilters.FILTER_CONTROLLED_CREATURE, true
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).withTriggerCondition(condition);
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ability.addTarget(new TargetPermanent(StaticFilters.FILTER_CONTROLLED_PERMANENT_EQUIPMENT));
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ability.addTarget(new TargetControlledCreaturePermanent());
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this.addAbility(ability);
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// Warp-Strike -- {3}: Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.
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this.addAbility(new SimpleActivatedAbility(new NoctisHeirApparentExileEffect(), new GenericManaCost(3)).withFlavorWord("Warp-Strike"));
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}
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private NoctisHeirApparent(final NoctisHeirApparent card) {
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super(card);
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}
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@Override
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public NoctisHeirApparent copy() {
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return new NoctisHeirApparent(this);
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}
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}
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class NoctisHeirApparentExileEffect extends OneShotEffect {
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NoctisHeirApparentExileEffect() {
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super(Outcome.Benefit);
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staticText = "Exile {this}. Return it to the battlefield under its owner's control tapped and attacking " +
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"at the beginning of that player's next declare attackers step. It can't be blocked that combat.";
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}
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private NoctisHeirApparentExileEffect(final NoctisHeirApparentExileEffect effect) {
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super(effect);
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}
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@Override
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public NoctisHeirApparentExileEffect copy() {
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return new NoctisHeirApparentExileEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = source.getSourcePermanentIfItStillExists(game);
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if (player == null || permanent == null) {
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return false;
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}
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player.moveCards(permanent, Zone.EXILED, source, game);
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game.addDelayedTriggeredAbility(new NoctisHeirApparentTriggeredAbility(permanent, game), source);
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return true;
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}
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}
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class NoctisHeirApparentTriggeredAbility extends DelayedTriggeredAbility {
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private final UUID playerId;
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NoctisHeirApparentTriggeredAbility(Permanent permanent, Game game) {
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super(new NoctisHeirApparentReturnEffect(permanent, game), Duration.Custom, true, false);
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this.playerId = permanent.getOwnerId();
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}
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private NoctisHeirApparentTriggeredAbility(final NoctisHeirApparentTriggeredAbility ability) {
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super(ability);
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this.playerId = ability.playerId;
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}
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@Override
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public NoctisHeirApparentTriggeredAbility copy() {
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return new NoctisHeirApparentTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return game.isActivePlayer(playerId);
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}
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@Override
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public String getRule() {
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return "Return it to the battlefield under its owner's control tapped and attacking at " +
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"the beginning of that player's next declare attackers step. It can't be blocked that combat.";
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}
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}
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class NoctisHeirApparentReturnEffect extends OneShotEffect {
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NoctisHeirApparentReturnEffect(Permanent permanent, Game game) {
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super(Outcome.Benefit);
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this.setTargetPointer(new FixedTarget(permanent.getId(), game));
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}
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private NoctisHeirApparentReturnEffect(final NoctisHeirApparentReturnEffect effect) {
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super(effect);
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}
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@Override
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public NoctisHeirApparentReturnEffect copy() {
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return new NoctisHeirApparentReturnEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Card card = game.getCard(getTargetPointer().getFirst(game, source));
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if (player == null || card == null) {
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return false;
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}
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player.moveCards(card, Zone.BATTLEFIELD, source, game, true, false, true, null);
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Permanent permanent = CardUtil.getPermanentFromCardPutToBattlefield(card, game);
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if (permanent == null) {
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return true;
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}
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game.getCombat().addAttackingCreature(permanent.getId(), game);
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game.addEffect(new CantBeBlockedTargetEffect(Duration.EndOfCombat)
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.setTargetPointer(new FixedTarget(permanent, game)), source);
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return true;
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}
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}
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@ -274,6 +274,7 @@ public final class FinalFantasyCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Nature's Lore", 311, Rarity.COMMON, mage.cards.n.NaturesLore.class));
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cards.add(new SetCardInfo("Nature's Lore", 311, Rarity.COMMON, mage.cards.n.NaturesLore.class));
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cards.add(new SetCardInfo("Nesting Grounds", 408, Rarity.UNCOMMON, mage.cards.n.NestingGrounds.class));
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cards.add(new SetCardInfo("Nesting Grounds", 408, Rarity.UNCOMMON, mage.cards.n.NestingGrounds.class));
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cards.add(new SetCardInfo("Night's Whisper", 280, Rarity.COMMON, mage.cards.n.NightsWhisper.class));
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cards.add(new SetCardInfo("Night's Whisper", 280, Rarity.COMMON, mage.cards.n.NightsWhisper.class));
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cards.add(new SetCardInfo("Noctis, Heir Apparent", 460, Rarity.RARE, mage.cards.n.NoctisHeirApparent.class));
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cards.add(new SetCardInfo("Nomad Outpost", 409, Rarity.UNCOMMON, mage.cards.n.NomadOutpost.class));
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cards.add(new SetCardInfo("Nomad Outpost", 409, Rarity.UNCOMMON, mage.cards.n.NomadOutpost.class));
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cards.add(new SetCardInfo("O'aka, Traveling Merchant", 144, Rarity.RARE, mage.cards.o.OakaTravelingMerchant.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("O'aka, Traveling Merchant", 144, Rarity.RARE, mage.cards.o.OakaTravelingMerchant.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("O'aka, Traveling Merchant", 39, Rarity.RARE, mage.cards.o.OakaTravelingMerchant.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("O'aka, Traveling Merchant", 39, Rarity.RARE, mage.cards.o.OakaTravelingMerchant.class, NON_FULL_USE_VARIOUS));
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