[FIN] Implement Edgar, King of Figaro, rework coin flips (#13672)

* add method for multiple coin flips

* [FIN] Implement Edgar, King of Figaro

* add extra note

* update coin flip logic

* add test
This commit is contained in:
Evan Kranzler 2025-05-27 21:56:23 -04:00 committed by GitHub
parent e1f4e9db59
commit 136988de29
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GPG key ID: B5690EEEBB952194
13 changed files with 345 additions and 87 deletions

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@ -12,6 +12,7 @@ public class FlipCoinEvent extends GameEvent {
private boolean result;
private final boolean chosen;
private final boolean winnable;
private boolean autoWin = false;
private int flipCount = 1;
public FlipCoinEvent(UUID playerId, Ability source, boolean result, boolean chosen, boolean winnable) {
@ -53,6 +54,14 @@ public class FlipCoinEvent extends GameEvent {
this.flipCount = flipCount;
}
public void setAutoWin(boolean autoWin) {
this.autoWin = autoWin;
}
public boolean isAutoWin() {
return autoWin;
}
public CoinFlippedEvent createFlippedEvent() {
return new CoinFlippedEvent(playerId, sourceId, flipCount, result, chosen, winnable);
}

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@ -0,0 +1,25 @@
package mage.game.events;
import mage.abilities.Ability;
import java.util.UUID;
/**
* @author TheElk801
*/
public class FlipCoinsEvent extends GameEvent {
private boolean isHeadsAndWon = false;
public FlipCoinsEvent(UUID playerId, int amount, Ability source) {
super(EventType.FLIP_COINS, playerId, source, playerId, amount, false);
}
public void setHeadsAndWon(boolean headsAndWon) {
isHeadsAndWon = headsAndWon;
}
public boolean isHeadsAndWon() {
return isHeadsAndWon;
}
}

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@ -401,7 +401,7 @@ public class GameEvent implements Serializable {
SURVEIL, SURVEILED,
PROLIFERATE, PROLIFERATED,
FATESEALED,
FLIP_COIN, COIN_FLIPPED,
FLIP_COIN, FLIP_COINS, COIN_FLIPPED,
REPLACE_ROLLED_DIE, // for Clam-I-Am workaround only
ROLL_DIE, DIE_ROLLED,
ROLL_DICE, DICE_ROLLED,

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@ -533,6 +533,8 @@ public interface Player extends MageItem, Copyable<Player> {
boolean hasProtectionFrom(MageObject source, Game game);
List<Boolean> flipCoins(Ability source, Game game, int amount, boolean winnable);
boolean flipCoin(Ability source, Game game, boolean winnable);
boolean flipCoinResult(Game game);
@ -748,11 +750,12 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Set the value for X in spells and abilities
*
* @param isManaPay helper param for better AI logic
*/
int announceX(int min, int max, String message, Game game, Ability source, boolean isManaPay);
// TODO: rework to use pair's list of effect + ability instead string's map
// TODO: rework to use pair's list of effect + ability instead string's map
int chooseReplacementEffect(Map<String, String> effectsMap, Map<String, MageObject> objectsMap, Game game);
TriggeredAbility chooseTriggeredAbility(List<TriggeredAbility> abilities, Game game);
@ -764,7 +767,6 @@ public interface Player extends MageItem, Copyable<Player> {
void selectBlockers(Ability source, Game game, UUID defendingPlayerId);
/**
*
* @param source can be null for system actions like define damage
*/
int getAmount(int min, int max, String message, Ability source, Game game);

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@ -3054,44 +3054,66 @@ public abstract class PlayerImpl implements Player, Serializable {
*/
@Override
public boolean flipCoin(Ability source, Game game, boolean winnable) {
boolean chosen = false;
if (winnable) {
chosen = this.chooseUse(Outcome.Benefit, "Heads or tails?", "", "Heads", "Tails", source, game);
game.informPlayers(getLogName() + " chose " + CardUtil.booleanToFlipName(chosen));
}
boolean result = this.flipCoinResult(game);
FlipCoinEvent event = new FlipCoinEvent(playerId, source, result, chosen, winnable);
game.replaceEvent(event);
game.informPlayers(getLogName() + " flipped " + CardUtil.booleanToFlipName(event.getResult())
+ CardUtil.getSourceLogName(game, source));
if (event.getFlipCount() > 1) {
boolean canChooseHeads = event.getResult();
boolean canChooseTails = !event.getResult();
for (int i = 1; i < event.getFlipCount(); i++) {
boolean tempFlip = this.flipCoinResult(game);
canChooseHeads = canChooseHeads || tempFlip;
canChooseTails = canChooseTails || !tempFlip;
game.informPlayers(getLogName() + " flipped " + CardUtil.booleanToFlipName(tempFlip));
return flipCoins(source, game, 1, winnable).get(0);
}
@Override
public List<Boolean> flipCoins(Ability source, Game game, int amount, boolean winnable) {
List<Boolean> results = new ArrayList<>();
FlipCoinsEvent flipsEvent = new FlipCoinsEvent(this.getId(), amount, source);
game.replaceEvent(flipsEvent);
for (int i = 0; i < flipsEvent.getAmount(); i++) {
if (flipsEvent.isHeadsAndWon()) {
if (winnable) {
game.informPlayers(getLogName() + " chose " + CardUtil.booleanToFlipName(true));
}
game.informPlayers(getLogName() + " flipped " + CardUtil.booleanToFlipName(true) + CardUtil.getSourceLogName(game, source));
if (winnable) {
game.informPlayers(getLogName() + " won the flip" + CardUtil.getSourceLogName(game, source));
}
game.fireEvent(new FlipCoinEvent(playerId, source, true, true, winnable).createFlippedEvent());
results.add(true);
continue;
}
if (canChooseHeads && canChooseTails) {
event.setResult(chooseUse(Outcome.Benefit, "Choose which flip to keep",
(event.isWinnable() ? "(You called " + event.getChosenName() + ")" : null),
"Heads", "Tails", source, game
));
boolean chosen;
if (winnable) {
chosen = this.chooseUse(Outcome.Benefit, "Heads or tails?", "", "Heads", "Tails", source, game);
game.informPlayers(getLogName() + " chose " + CardUtil.booleanToFlipName(chosen));
} else {
event.setResult(canChooseHeads);
chosen = false;
}
game.informPlayers(getLogName() + " chose to keep " + CardUtil.booleanToFlipName(event.getResult()));
}
if (event.isWinnable()) {
game.informPlayers(getLogName() + " " + (event.getResult() == event.getChosen() ? "won" : "lost") + " the flip"
boolean result = this.flipCoinResult(game);
FlipCoinEvent event = new FlipCoinEvent(playerId, source, result, chosen, winnable);
game.replaceEvent(event);
game.informPlayers(getLogName() + " flipped " + CardUtil.booleanToFlipName(event.getResult())
+ CardUtil.getSourceLogName(game, source));
if (event.getFlipCount() > 1) {
boolean canChooseHeads = event.getResult();
boolean canChooseTails = !event.getResult();
for (int j = 1; j < event.getFlipCount(); j++) {
boolean tempFlip = this.flipCoinResult(game);
canChooseHeads = canChooseHeads || tempFlip;
canChooseTails = canChooseTails || !tempFlip;
game.informPlayers(getLogName() + " flipped " + CardUtil.booleanToFlipName(tempFlip));
}
if (canChooseHeads && canChooseTails) {
event.setResult(chooseUse(Outcome.Benefit, "Choose which flip to keep",
(event.isWinnable() ? "(You called " + event.getChosenName() + ")" : null),
"Heads", "Tails", source, game
));
} else {
event.setResult(canChooseHeads);
}
game.informPlayers(getLogName() + " chose to keep " + CardUtil.booleanToFlipName(event.getResult()));
}
if (event.isWinnable()) {
game.informPlayers(getLogName() + " " + (event.getResult() == event.getChosen() ? "won" : "lost") + " the flip"
+ CardUtil.getSourceLogName(game, source));
}
game.fireEvent(event.createFlippedEvent());
results.add(event.isWinnable() ? event.getResult() == event.getChosen() : event.getResult());
}
game.fireEvent(event.createFlippedEvent());
if (event.isWinnable()) {
return event.getResult() == event.getChosen();
}
return event.getResult();
return results;
}
/**