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* Fixed a problem with check playable methods causing e.g. endless loop if Shared Fate was on the battlefield.
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19 changed files with 227 additions and 230 deletions
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@ -1,4 +1,3 @@
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package mage.abilities;
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import java.util.UUID;
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@ -62,14 +61,6 @@ public interface ActivatedAbility extends Ability {
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@Override
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ActivatedAbility copy();
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/**
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* Set a flag to know, that the ability is only created adn used to check
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* what's playbable for the player.
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*/
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void setCheckPlayableMode();
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boolean isCheckPlayableMode();
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void setMaxActivationsPerTurn(int maxActivationsPerTurn);
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int getMaxActivationsPerTurn(Game game);
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