* Fixed a problem with check playable methods causing e.g. endless loop if Shared Fate was on the battlefield.

This commit is contained in:
LevelX2 2019-12-25 16:01:02 +01:00
parent 32bd88a6c0
commit 133cc7342d
19 changed files with 227 additions and 230 deletions

View file

@ -1,4 +1,3 @@
package mage.abilities;
import java.util.UUID;
@ -62,14 +61,6 @@ public interface ActivatedAbility extends Ability {
@Override
ActivatedAbility copy();
/**
* Set a flag to know, that the ability is only created adn used to check
* what's playbable for the player.
*/
void setCheckPlayableMode();
boolean isCheckPlayableMode();
void setMaxActivationsPerTurn(int maxActivationsPerTurn);
int getMaxActivationsPerTurn(Game game);