* Prized Amalgam - Fixed that it was not returned to battlefield under some conditions (fixes #1704).

This commit is contained in:
LevelX2 2016-04-06 15:09:39 +02:00
parent 6e29b4f864
commit 12ee3f7e54
3 changed files with 150 additions and 31 deletions

View file

@ -6,96 +6,100 @@ import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*1UB
* Creature - Zombie
* Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard,
* return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
* 1UB Creature - Zombie Whenever a creature enters the battlefield, if it
* entered from your graveyard or you cast it from your graveyard, return Prized
* Amalgam from your graveyard to the battlefield tapped at the beginning of the
* next end step.
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class PrizedAmalgamTest extends CardTestPlayerBase {
/**
* Reanimated creature recurs Prized Amalgam
*/
@Test
public void testReanimation() {
addCard(Zone.HAND, playerA, "Reanimate", 1); // {B} Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
addCard(Zone.GRAVEYARD, playerA, "Bronze Sable", 1); // (2) 2/1
addCard(Zone.GRAVEYARD, playerA, "Prized Amalgam", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reanimate");
addTarget(playerA, "Bronze Sable");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 18); // loss of 2 from reanimate
assertGraveyardCount(playerA, "Reanimate", 1);
assertPermanentCount(playerA, "Bronze Sable", 1);
assertPermanentCount(playerA, "Prized Amalgam", 1);
assertTapped("Prized Amalgam", true);
}
/**
* Reported bug - Gravecrawler cast from grave does not trigger Prized Amalgam.
* Reported bug - Gravecrawler cast from grave does not trigger Prized
* Amalgam.
*/
@Test
public void testGravecrawlerCastFromGrave() {
addCard(Zone.GRAVEYARD, playerA, "Gravecrawler", 1);
addCard(Zone.GRAVEYARD, playerA, "Prized Amalgam", 1);
addCard(Zone.BATTLEFIELD, playerA, "Gnawing Zombie", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gravecrawler");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Gravecrawler", 1);
assertPermanentCount(playerA, "Prized Amalgam", 1);
assertTapped("Prized Amalgam", true);
}
/**
* Reported bug - creature returned from opponent's graveyard to battlefield by Ojutai's Command incorrectly triggers Prized Amalgam
* Reported bug - creature returned from opponent's graveyard to battlefield
* by Ojutai's Command incorrectly triggers Prized Amalgam
*/
@Test
public void testOpponentReturnsCreatureFromGrave() {
addCard(Zone.HAND, playerA, "Reanimate", 1);
addCard(Zone.GRAVEYARD, playerA, "Hill Giant", 1); // {3}{R} 3/3
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.GRAVEYARD, playerB, "Prized Amalgam", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reanimate");
addTarget(playerA, "Hill Giant");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 16); // lose 4 life from reanimate 4 CMC
assertPermanentCount(playerA, "Hill Giant", 1);
assertPermanentCount(playerB, "Prized Amalgam", 0); // should not recur
assertGraveyardCount(playerB, "Prized Amalgam", 1); // stays in grave
}
/*
/*
* Test opponent returning a card from your graveyard to battlefield.
*/
*/
@Test
public void testOpponentReturnsCreatureFromYourGrave() {
addCard(Zone.HAND, playerA, "Necromantic Summons", 1); // Put target creature card from a graveyard onto the battlefield under your control.
addCard(Zone.HAND, playerA, "Necromantic Summons", 1); // Put target creature card from a graveyard onto the battlefield under your control.
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.GRAVEYARD, playerB, "Merfolk Looter", 1); // {U} 1/1
addCard(Zone.GRAVEYARD, playerB, "Merfolk Looter", 1); // {U} 1/1
// Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
addCard(Zone.GRAVEYARD, playerB, "Prized Amalgam", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Necromantic Summons");
addTarget(playerA, "Merfolk Looter");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Merfolk Looter", 1);
assertPermanentCount(playerB, "Prized Amalgam", 1);
assertGraveyardCount(playerB, "Prized Amalgam", 0);