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* Prized Amalgam - Fixed that it was not returned to battlefield under some conditions (fixes #1704).
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3 changed files with 150 additions and 31 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.watchers.common;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import mage.constants.WatcherScope;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.stack.Spell;
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import mage.watchers.Watcher;
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/**
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*
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* @author LevelX2
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*/
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public class CastFromGraveyardWatcher extends Watcher {
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// holds which spell with witch zone change counter was cast from graveyard
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private final Map<UUID, HashSet<Integer>> spellsCastFromGraveyard = new HashMap<>();
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public CastFromGraveyardWatcher() {
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super(CastFromGraveyardWatcher.class.getName(), WatcherScope.GAME);
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}
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public CastFromGraveyardWatcher(final CastFromGraveyardWatcher watcher) {
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super(watcher);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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/**
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* This does still not handle if a spell is cast from hand and comes to
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* play from other zones during the same step. But at least the state is
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* reset if the game comes to a new step
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*/
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if (event.getType() == GameEvent.EventType.SPELL_CAST && event.getZone().equals(Zone.GRAVEYARD)) {
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Spell spell = (Spell) game.getObject(event.getTargetId());
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if (spell != null) {
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HashSet<Integer> zcc = spellsCastFromGraveyard.get(spell.getSourceId());
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if (zcc == null) {
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zcc = new HashSet<>();
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spellsCastFromGraveyard.put(spell.getSourceId(), zcc);
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}
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zcc.add(spell.getZoneChangeCounter(game));
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}
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}
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}
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public boolean spellWasCastFromGraveyard(UUID sourceId, int zcc) {
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Set zccSet = spellsCastFromGraveyard.get(sourceId);
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if (zccSet != null) {
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return zccSet.contains(zcc);
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}
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return false;
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}
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@Override
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public void reset() {
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super.reset();
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spellsCastFromGraveyard.clear();
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}
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@Override
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public CastFromGraveyardWatcher copy() {
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return new CastFromGraveyardWatcher(this);
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}
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}
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