[FIN] update spoiler

This commit is contained in:
theelk801 2025-05-27 11:24:16 -04:00
parent 194501ae40
commit 12962e50e0
2 changed files with 7 additions and 2 deletions

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@ -321,6 +321,7 @@ public final class FinalFantasy extends ExpansionSet {
cards.add(new SetCardInfo("Prompto Argentum", 148, Rarity.UNCOMMON, mage.cards.p.PromptoArgentum.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Prompto Argentum", 148, Rarity.UNCOMMON, mage.cards.p.PromptoArgentum.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Prompto Argentum", 387, Rarity.UNCOMMON, mage.cards.p.PromptoArgentum.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Prompto Argentum", 387, Rarity.UNCOMMON, mage.cards.p.PromptoArgentum.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Prompto Argentum", 463, Rarity.UNCOMMON, mage.cards.p.PromptoArgentum.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Prompto Argentum", 463, Rarity.UNCOMMON, mage.cards.p.PromptoArgentum.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Prompto Argentum", 532, Rarity.UNCOMMON, mage.cards.p.PromptoArgentum.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("PuPu UFO", 266, Rarity.UNCOMMON, mage.cards.p.PuPuUFO.class)); cards.add(new SetCardInfo("PuPu UFO", 266, Rarity.UNCOMMON, mage.cards.p.PuPuUFO.class));
cards.add(new SetCardInfo("Qiqirn Merchant", 65, Rarity.COMMON, mage.cards.q.QiqirnMerchant.class)); cards.add(new SetCardInfo("Qiqirn Merchant", 65, Rarity.COMMON, mage.cards.q.QiqirnMerchant.class));
cards.add(new SetCardInfo("Queen Brahne", 149, Rarity.UNCOMMON, mage.cards.q.QueenBrahne.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Queen Brahne", 149, Rarity.UNCOMMON, mage.cards.q.QueenBrahne.class, NON_FULL_USE_VARIOUS));

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@ -57646,9 +57646,11 @@ Dragoon's Lance|Final Fantasy|17|U|{1}{W}|Artifact - Equipment|||Job select$Equi
Dwarven Castle Guard|Final Fantasy|18|C|{1}{W}|Creature - Dwarf Soldier|2|1|When this creature dies, create a 1/1 colorless Hero creature token.| Dwarven Castle Guard|Final Fantasy|18|C|{1}{W}|Creature - Dwarf Soldier|2|1|When this creature dies, create a 1/1 colorless Hero creature token.|
Fate of the Sun-Cryst|Final Fantasy|19|C|{4}{W}|Instant|||This spell costs {2} less to cast if it targets a tapped creature.$Destroy target nonland permanent.| Fate of the Sun-Cryst|Final Fantasy|19|C|{4}{W}|Instant|||This spell costs {2} less to cast if it targets a tapped creature.$Destroy target nonland permanent.|
From Father to Son|Final Fantasy|20|R|{1}{W}|Sorcery|||Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.$Flashback {4}{W}{W}{W}| From Father to Son|Final Fantasy|20|R|{1}{W}|Sorcery|||Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.$Flashback {4}{W}{W}{W}|
G'raha Tia|Final Fantasy|21|U|{4}{W}|Legendary Creature - Cat Archer|3|5|Reach$The Eye of Allag - Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.|
Machinist's Arsenal|Final Fantasy|23|R|{4}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.$Machina -- Equip {4}| Machinist's Arsenal|Final Fantasy|23|R|{4}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.$Machina -- Equip {4}|
Magitek Armor|Final Fantasy|24|U|{3}{W}|Artifact - Vehicle|4|4|When this Vehicle enters, create a 1/1 colorless Hero creature token.$Crew 1| Magitek Armor|Final Fantasy|24|U|{3}{W}|Artifact - Vehicle|4|4|When this Vehicle enters, create a 1/1 colorless Hero creature token.$Crew 1|
Magitek Infantry|Final Fantasy|25|C|{W}|Artifact Creature - Robot Soldier|1|1|This creature gets +1/+0 as long as you control another artifact.${2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.| Magitek Infantry|Final Fantasy|25|C|{W}|Artifact Creature - Robot Soldier|1|1|This creature gets +1/+0 as long as you control another artifact.${2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.|
Minwu, White Mage|Final Fantasy|26|R|{3}{W}{W}|Legendary Creature - Human Cleric|3|3|Vigilance, lifelink$Whenever you gain life, put a +1/+1 counter on each Cleric you control.|
Moogles' Valor|Final Fantasy|27|R|{3}{W}{W}|Instant|||For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.| Moogles' Valor|Final Fantasy|27|R|{3}{W}{W}|Instant|||For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.|
Paladin's Arms|Final Fantasy|28|C|{2}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types.$Lightbringer and Hero's Shield -- Equip {4}| Paladin's Arms|Final Fantasy|28|C|{2}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types.$Lightbringer and Hero's Shield -- Equip {4}|
Phoenix Down|Final Fantasy|29|U|{W}|Artifact|||{1}{W}, {T}, Exile this artifact: Choose one --$* Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.$* Exile target Skeleton, Spirit, or Zombie.| Phoenix Down|Final Fantasy|29|U|{W}|Artifact|||{1}{W}, {T}, Exile this artifact: Choose one --$* Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.$* Exile target Skeleton, Spirit, or Zombie.|
@ -57776,6 +57778,7 @@ Blitzball Shot|Final Fantasy|176|C|{1}{G}|Instant|||Target creature gets +3/+3 a
Cactuar|Final Fantasy|177|U|{G}|Creature - Plant|3|3|Trample$At the beginning of your end step, if this creature didn't enter the battlefield this turn, return it to its owner's hand.| Cactuar|Final Fantasy|177|U|{G}|Creature - Plant|3|3|Trample$At the beginning of your end step, if this creature didn't enter the battlefield this turn, return it to its owner's hand.|
Clash of the Eikons|Final Fantasy|180|U|{G}|Sorcery|||Choose one or more --$* Target creature you control fights target creature an opponent controls.$* Remove a lore counter from target Saga you control.$* Put a lore counter on target Saga you control.| Clash of the Eikons|Final Fantasy|180|U|{G}|Sorcery|||Choose one or more --$* Target creature you control fights target creature an opponent controls.$* Remove a lore counter from target Saga you control.$* Put a lore counter on target Saga you control.|
Commune with Beavers|Final Fantasy|182|C|{G}|Sorcery|||Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Commune with Beavers|Final Fantasy|182|C|{G}|Sorcery|||Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
Diamond Weapon|Final Fantasy|183|U|{7}{G}{G}|Legendary Artifact Creature - Elemental|8|8|This spell costs {1} less to cast for each permanent card in your graveyard.$Reach$Immune -- Prevent all combat damage that would be dealt to Diamond Weapon.|
The Earth Crystal|Final Fantasy|184|R|{2}{G}{G}|Legendary Artifact|||Green spells you cast cost {1} less to cast.$If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.${4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.| The Earth Crystal|Final Fantasy|184|R|{2}{G}{G}|Legendary Artifact|||Green spells you cast cost {1} less to cast.$If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.${4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.|
Esper Origins|Final Fantasy|185|R|{1}{G}|Sorcery|||Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.$Flashback {3}{G}| Esper Origins|Final Fantasy|185|R|{1}{G}|Sorcery|||Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.$Flashback {3}{G}|
Summon: Esper Maduin|Final Fantasy|185|R||Enchantment Creature - Saga Elemental|4|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Reveal the top card of your library. If it's a permanent card, put it into your hand.$II -- Add {G}{G}.$III -- Other creatures you control get +2/+2 and gain trample until end of turn.| Summon: Esper Maduin|Final Fantasy|185|R||Enchantment Creature - Saga Elemental|4|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Reveal the top card of your library. If it's a permanent card, put it into your hand.$II -- Add {G}{G}.$III -- Other creatures you control get +2/+2 and gain trample until end of turn.|
@ -57864,7 +57867,7 @@ Overture|Final Fantasy|284|R||Sorcery - Adventure|||Target opponent mills half t
Lindblum, Industrial Regency|Final Fantasy|285|R|{2}{R}|Land - Town|||This land enters tapped.${T}: Add {R}.| Lindblum, Industrial Regency|Final Fantasy|285|R|{2}{R}|Land - Town|||This land enters tapped.${T}: Add {R}.|
Mage Siege|Final Fantasy|285|R||Instant - Adventure|||Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."| Mage Siege|Final Fantasy|285|R||Instant - Adventure|||Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."|
Midgar, City of Mako|Final Fantasy|286|R|{2}{B}|Land - Town|||This land enters tapped.${T}: Add {B}.| Midgar, City of Mako|Final Fantasy|286|R|{2}{B}|Land - Town|||This land enters tapped.${T}: Add {B}.|
Reactor Raid|Final Fantasy|286|R||Sorcery - Adventure|||You may sacrifice an artifact or creatuee. If you do, draw two cards.| Reactor Raid|Final Fantasy|286|R||Sorcery - Adventure|||You may sacrifice an artifact or creature. If you do, draw two cards.|
Rabanastre, Royal City|Final Fantasy|287|C||Land - Town|||This land enters tapped.${T}: Add {R} or {W}.| Rabanastre, Royal City|Final Fantasy|287|C||Land - Town|||This land enters tapped.${T}: Add {R} or {W}.|
Sharlayan, Nation of Scholars|Final Fantasy|288|C||Land - Town|||This land enters tapped.${T}: Add {W} or {U}.| Sharlayan, Nation of Scholars|Final Fantasy|288|C||Land - Town|||This land enters tapped.${T}: Add {W} or {U}.|
Starting Town|Final Fantasy|289|R||Land - Town|||This land enters tapped unless it's your first, second, or third turn of the game.${T}: Add {C}.${T}, Pay 1 life: Add one mana of any color.| Starting Town|Final Fantasy|289|R||Land - Town|||This land enters tapped unless it's your first, second, or third turn of the game.${T}: Add {C}.${T}, Pay 1 life: Add one mana of any color.|
@ -57896,7 +57899,7 @@ Overture|Final Fantasy|311|R||Sorcery - Adventure|||Target opponent mills half t
Lindblum, Industrial Regency|Final Fantasy|312|R|{2}{R}|Land - Town|||This land enters tapped.${T}: Add {R}.| Lindblum, Industrial Regency|Final Fantasy|312|R|{2}{R}|Land - Town|||This land enters tapped.${T}: Add {R}.|
Mage Siege|Final Fantasy|312|R||Instant - Adventure|||Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."| Mage Siege|Final Fantasy|312|R||Instant - Adventure|||Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."|
Midgar, City of Mako|Final Fantasy|313|R|{2}{B}|Land - Town|||This land enters tapped.${T}: Add {B}.| Midgar, City of Mako|Final Fantasy|313|R|{2}{B}|Land - Town|||This land enters tapped.${T}: Add {B}.|
Reactor Raid|Final Fantasy|313|R||Sorcery - Adventure|||You may sacrifice an artifact or creatuee. If you do, draw two cards.| Reactor Raid|Final Fantasy|313|R||Sorcery - Adventure|||You may sacrifice an artifact or creature. If you do, draw two cards.|
Zanarkand, Ancient Metropolis|Final Fantasy|314|R|{4}{G}{G}|Land - Town|||This land enters tapped.${T}: Add {G}.| Zanarkand, Ancient Metropolis|Final Fantasy|314|R|{4}{G}{G}|Land - Town|||This land enters tapped.${T}: Add {G}.|
Lasting Fayth|Final Fantasy|314|R||Sorcery - Adventure|||Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control.| Lasting Fayth|Final Fantasy|314|R||Sorcery - Adventure|||Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control.|
Ardyn, the Usurper|Final Fantasy|315|R|{5}{B}{B}{B}|Legendary Creature - Elder Human Noble|4|4|Demons you control have menace, lifelink, and haste.$Starscourge -- At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.| Ardyn, the Usurper|Final Fantasy|315|R|{5}{B}{B}{B}|Legendary Creature - Elder Human Noble|4|4|Demons you control have menace, lifelink, and haste.$Starscourge -- At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.|
@ -58130,6 +58133,7 @@ Shinryu, Transcendent Rival|Final Fantasy|529|R||Legendary Creature - Dragon|8|8
Clive, Ifrit's Dominant|Final Fantasy|530|M|{4}{R}{R}|Legendary Creature - Human Noble Warrior|5|5|When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.${4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.| Clive, Ifrit's Dominant|Final Fantasy|530|M|{4}{R}{R}|Legendary Creature - Human Noble Warrior|5|5|When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.${4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
Ifrit, Warden of Inferno|Final Fantasy|530|M||Legendary Enchantment Creature - Saga Demon|9|9|(As this Saga enters and after your draw step, add a lore counter.)$I -- Lunge -- Ifrit fights up to one other target creature.$II, III -- Brimstone -- Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield| Ifrit, Warden of Inferno|Final Fantasy|530|M||Legendary Enchantment Creature - Saga Demon|9|9|(As this Saga enters and after your draw step, add a lore counter.)$I -- Lunge -- Ifrit fights up to one other target creature.$II, III -- Brimstone -- Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield|
Firion, Wild Rose Warrior|Final Fantasy|531|R|{2}{R}|Legendary Creature - Human Rebel Warrior|3|3|Equipped creatures you control have haste.$Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.| Firion, Wild Rose Warrior|Final Fantasy|531|R|{2}{R}|Legendary Creature - Human Rebel Warrior|3|3|Equipped creatures you control have haste.$Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.|
Prompto Argentum|Final Fantasy|532|U|{1}{R}|Legendary Creature - Human Scout|2|2|Haste$Selfie Shot -- Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.|
Vaan, Street Thief|Final Fantasy|535|R|{2}{R}|Legendary Creature - Human Scout|2|2|Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.$Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.| Vaan, Street Thief|Final Fantasy|535|R|{2}{R}|Legendary Creature - Human Scout|2|2|Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.$Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.|
Tifa Lockhart|Final Fantasy|536|R|{1}{G}|Legendary Creature - Human Monk|1|2|Trample$Landfall -- Whenever a land you control enters, double Tifa Lockhart's power until end of turn.| Tifa Lockhart|Final Fantasy|536|R|{1}{G}|Legendary Creature - Human Monk|1|2|Trample$Landfall -- Whenever a land you control enters, double Tifa Lockhart's power until end of turn.|
Vanille, Cheerful l'Cie|Final Fantasy|537|U|{3}{G}|Legendary Creature - Human Cleric|3|2|When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.$At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.| Vanille, Cheerful l'Cie|Final Fantasy|537|U|{3}{G}|Legendary Creature - Human Cleric|3|2|When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.$At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.|