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Check Archfiend of Spite trigger on CREATURE_DAMAGED
Currently, it ignored the trigger unless a player was also damaged (by other unblocked attacking creatures, for example), so there are plenty of situations where it will fail to occur. The included test fails against current master, but passes with the patch. Fixes #5971.
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2 changed files with 33 additions and 1 deletions
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package org.mage.test.cards.single;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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public class ArchfiendOfSpiteTest extends CardTestPlayerBase {
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@Test
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public void damageTriggerTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Archfiend of Spite");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
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setStopAt(1, PhaseStep.UNTAP);
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execute();
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assertPermanentCount(playerA, "Archfiend of Spite", 1);
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assertLife(playerB, 20);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Archfiend of Spite");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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setStrictChooseMode(true);
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execute();
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assertPermanentCount(playerA, "Archfiend of Spite", 1);
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assertPermanentCount(playerB, "Mountain", 1);
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assertDamageReceived(playerA, "Archfiend of Spite", 3);
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assertLife(playerB, 17);
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}
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}
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