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[ORI] Added 6 black cards.
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parent
0ee0ba3a95
commit
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20 changed files with 1005 additions and 232 deletions
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@ -1,16 +1,16 @@
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/*
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* Copyright 2012 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,21 +20,32 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.player;
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import mage.constants.Outcome;
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import mage.constants.RangeOfInfluence;
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import mage.abilities.*;
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import java.io.Serializable;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.abilities.Mode;
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import mage.abilities.Modes;
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import mage.abilities.TriggeredAbility;
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import mage.abilities.common.PassAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.choices.Choice;
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import mage.constants.Outcome;
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import mage.constants.RangeOfInfluence;
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import mage.game.Game;
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import mage.game.combat.CombatGroup;
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import mage.game.permanent.Permanent;
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@ -45,13 +56,10 @@ import mage.target.Target;
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import mage.target.TargetAmount;
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import mage.target.TargetCard;
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import java.io.Serializable;
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import java.util.*;
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/**
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*
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* plays randomly
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*
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class RandomPlayer extends ComputerPlayer {
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@ -85,12 +93,13 @@ public class RandomPlayer extends ComputerPlayer {
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return actionCount;
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}
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@Override
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@Override
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public boolean priority(Game game) {
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boolean didSomething = false;
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Ability ability = getAction(game);
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if (!(ability instanceof PassAbility))
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if (!(ability instanceof PassAbility)) {
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didSomething = true;
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}
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activateAbility((ActivatedAbility) ability, game);
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@ -135,7 +144,7 @@ public class RandomPlayer extends ComputerPlayer {
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// }
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// }
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// else {
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break;
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break;
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// }
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}
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return ability;
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@ -154,8 +163,7 @@ public class RandomPlayer extends ComputerPlayer {
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List<Ability> options = getPlayableOptions(source, game);
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if (options.isEmpty()) {
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ability = source;
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}
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else {
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} else {
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if (options.size() == 1) {
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ability = options.get(0);
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} else {
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@ -197,9 +205,9 @@ public class RandomPlayer extends ComputerPlayer {
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setStoredBookmark(game.bookmarkState()); // makes it possible to UNDO a declared attacker with costs from e.g. Propaganda
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if (!game.getCombat().declareAttacker(attackersList.get(i).getId(), defenderId, playerId, game)) {
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game.undo(playerId);
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}
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}
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}
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}
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}
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actionCount++;
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}
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@ -211,7 +219,7 @@ public class RandomPlayer extends ComputerPlayer {
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}
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List<Permanent> blockers = getAvailableBlockers(game);
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for (Permanent blocker: blockers) {
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for (Permanent blocker : blockers) {
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int check = rnd.nextInt(numGroups + 1);
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if (check < numGroups) {
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CombatGroup group = game.getCombat().getGroups().get(check);
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@ -248,7 +256,7 @@ public class RandomPlayer extends ComputerPlayer {
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}
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protected boolean chooseRandomTarget(Target target, Ability source, Game game) {
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Set<UUID> possibleTargets = target.possibleTargets(source==null?null:source.getSourceId(), playerId, game);
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Set<UUID> possibleTargets = target.possibleTargets(source == null ? null : source.getSourceId(), playerId, game);
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if (possibleTargets.isEmpty()) {
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return false;
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}
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@ -317,7 +325,7 @@ public class RandomPlayer extends ComputerPlayer {
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@Override
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public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
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Set<UUID> possibleTargets = target.possibleTargets(source==null?null:source.getSourceId(), playerId, game);
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Set<UUID> possibleTargets = target.possibleTargets(source == null ? null : source.getSourceId(), playerId, game);
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if (possibleTargets.isEmpty()) {
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return !target.isRequired(source);
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}
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@ -379,12 +387,12 @@ public class RandomPlayer extends ComputerPlayer {
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@Override
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public Mode chooseMode(Modes modes, Ability source, Game game) {
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Iterator<Mode> it = modes.values().iterator();
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Iterator<Mode> it = modes.getAvailableModes(source, game).iterator();
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Mode mode = it.next();
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if (modes.size() == 1) {
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return mode;
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}
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int modeNum = rnd.nextInt(modes.values().size());
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int modeNum = rnd.nextInt(modes.getAvailableModes(source, game).size());
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for (int i = 0; i < modeNum; i++) {
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mode = it.next();
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}
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@ -410,8 +418,7 @@ public class RandomPlayer extends ComputerPlayer {
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if (targets.size() == 1) {
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targetId = targets.get(0);
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amount = remainingDamage;
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}
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else {
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} else {
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targetId = targets.get(rnd.nextInt(targets.size()));
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amount = rnd.nextInt(damage + 1);
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}
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@ -419,8 +426,7 @@ public class RandomPlayer extends ComputerPlayer {
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if (permanent != null) {
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permanent.damage(amount, sourceId, game, false, true);
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remainingDamage -= amount;
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}
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else {
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} else {
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Player player = game.getPlayer(targetId);
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if (player != null) {
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player.damage(amount, sourceId, game, false, true);
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@ -510,7 +510,7 @@ public class TestPlayer implements Player {
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if (!modesSet.isEmpty() && modes.getMaxModes() > modes.getSelectedModes().size()) {
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int selectedMode = Integer.parseInt(modesSet.get(0));
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int i = 1;
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for (Mode mode : modes.values()) {
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for (Mode mode : modes.getAvailableModes(source, game)) {
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if (i == selectedMode) {
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modesSet.remove(0);
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return mode;
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