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3 changed files with 166 additions and 53 deletions
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@ -1,8 +1,5 @@
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package mage.abilities.keyword;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.MageObject;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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@ -27,10 +24,13 @@ import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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/**
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*
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* 502.59. Suspend
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*
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* <p>
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* 502.59a Suspend is a keyword that represents three abilities. The first is a
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* static ability that functions while the card with suspend is in a player's
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* hand. The second and third are triggered abilities that function in the
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@ -42,13 +42,13 @@ import mage.target.targetpointer.FixedTarget;
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* card, if it's removed from the game, play it without paying its mana cost if
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* able. If you can't, it remains removed from the game. If you play it this way
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* and it's a creature, it gains haste until you lose control of it."
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*
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* <p>
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* 502.59b A card is "suspended" if it's in the removed-from-the-game zone, has
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* suspend, and has a time counter on it.
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*
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* <p>
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* 502.59c Playing a spell as an effect of its suspend ability follows the rules
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* for paying alternative costs in rules 409.1b and 409.1f-h.
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*
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* <p>
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* The phrase "if you could play this card from your hand" checks only for
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* timing restrictions and permissions. This includes both what's inherent in
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* the card's type (for example, if the card with suspend is a creature, it must
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@ -57,38 +57,38 @@ import mage.target.targetpointer.FixedTarget;
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* actually follow all steps in playing the card is irrelevant. If the card is
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* impossible to play due to a lack of legal targets or an unpayable mana cost,
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* for example, it may still be removed from the game with suspend.
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*
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* <p>
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* Removing a card from the game with its suspend ability is not playing that
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* card. This action doesn't use the stack and can't be responded to.
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*
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* <p>
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* If a spell with suspend has targets, the targets are chosen when the spell is
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* played, not when it's removed from the game.
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*
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* <p>
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* If the first triggered ability of suspend is countered, no time counter is
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* removed. The ability will trigger again during its owner's next upkeep.
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*
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* <p>
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* When the last time counter is removed from a suspended card, the second
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* triggered ability of suspend will trigger. It doesn't matter why the time
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* counter was removed or whose effect removed it. (The _Time Spiral_ reminder
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* text is misleading on this point.)
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*
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* <p>
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* If the second triggered ability of suspend is countered, the card can't be
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* played. It remains in the removed-from-the-game zone without any time
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* counters on it for the rest of the game, and it's no longer considered
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* suspended.
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*
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* <p>
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* If the second triggered ability of suspend resolves, the card's owner must
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* play the spell if possible, even if that player doesn't want to. Normal
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* timing considerations for the spell are ignored (for example, if the
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* suspended card is a creature and this ability resolves during your upkeep,
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* you're able to play the card), but other play restrictions are not ignored.
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*
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* <p>
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* If the second triggered ability of suspend resolves and the suspended card
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* can't be played due to a lack of legal targets or a play restriction, for
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* example, it remains in the removed-from-the-game zone without any time
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* counters on it for the rest of the game, and it's no longer considered
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* suspended.
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*
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* <p>
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* As the second triggered ability of suspend resolves, if playing the suspended
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* card involves an additional cost, the card's owner must pay that cost if
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* able. If they can't, the card remains removed from the game. If the
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@ -99,14 +99,12 @@ import mage.target.targetpointer.FixedTarget;
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* cost, then they have a choice: The player may play the spell, produce mana,
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* and pay the cost. Or the player may choose to play no mana abilities, thus
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* making the card impossible to play because the additional mana can't be paid.
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*
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* <p>
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* A creature played via suspend comes into play with haste. It still has haste
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* after the first turn it's in play as long as the same player controls it. As
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* soon as another player takes control of it, it loses haste.
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*
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*
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* @author LevelX2
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*
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*/
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public class SuspendAbility extends SpecialAction {
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@ -117,9 +115,9 @@ public class SuspendAbility extends SpecialAction {
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* Gives the card the SuspendAbility
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*
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* @param suspend - amount of time counters, if Integer.MAX_VALUE is set
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* there will be {X} costs and X counters added
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* @param cost - null is used for temporary gained suspend ability
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* @param card - card that has the suspend ability
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* there will be {X} costs and X counters added
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* @param cost - null is used for temporary gained suspend ability
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* @param card - card that has the suspend ability
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*/
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public SuspendAbility(int suspend, ManaCost cost, Card card) {
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this(suspend, cost, card, false);
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@ -138,13 +136,13 @@ public class SuspendAbility extends SpecialAction {
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}
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StringBuilder sb = new StringBuilder("Suspend ");
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if (cost != null) {
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sb.append(suspend == Integer.MAX_VALUE ? "X" : suspend).append("—").append(cost.getText()).append(suspend
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sb.append(suspend == Integer.MAX_VALUE ? "X" : suspend).append("—").append(cost.getText()).append(suspend
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== Integer.MAX_VALUE ? ". X can't be 0" : "");
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if (!shortRule) {
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sb.append(" <i>(Rather than cast this card from your hand, pay ")
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.append(cost.getText())
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.append(" and exile it with ")
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.append((suspend == 1 ? "a time counter" : (suspend == Integer.MAX_VALUE
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.append((suspend == 1 ? "a time counter" : (suspend == Integer.MAX_VALUE
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? "X time counters" : suspend + " time counters")))
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.append(" on it.")
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.append(" At the beginning of your upkeep, remove a time counter. "
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@ -176,7 +174,7 @@ public class SuspendAbility extends SpecialAction {
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ability.setControllerId(card.getOwnerId());
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game.getState().addOtherAbility(card, ability);
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SuspendBeginningOfUpkeepInterveningIfTriggeredAbility ability1 =
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SuspendBeginningOfUpkeepInterveningIfTriggeredAbility ability1 =
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new SuspendBeginningOfUpkeepInterveningIfTriggeredAbility();
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ability1.setSourceId(card.getId());
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ability1.setControllerId(card.getOwnerId());
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@ -214,8 +212,8 @@ public class SuspendAbility extends SpecialAction {
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MageObject object = game.getObject(sourceId);
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return new ActivationStatus(object.isInstant()
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|| object.hasAbility(FlashAbility.getInstance(), game)
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|| null != game.getContinuousEffects().asThough(sourceId,
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AsThoughEffectType.CAST_AS_INSTANT, this, playerId, game)
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|| null != game.getContinuousEffects().asThough(sourceId,
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AsThoughEffectType.CAST_AS_INSTANT, this, playerId, game)
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|| game.canPlaySorcery(playerId), null);
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}
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@ -241,7 +239,7 @@ class SuspendExileEffect extends OneShotEffect {
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public SuspendExileEffect(int suspend) {
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super(Outcome.PutCardInPlay);
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this.staticText = new StringBuilder("Suspend ").append(suspend
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this.staticText = new StringBuilder("Suspend ").append(suspend
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== Integer.MAX_VALUE ? "X" : suspend).toString();
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this.suspend = suspend;
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}
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@ -262,7 +260,7 @@ class SuspendExileEffect extends OneShotEffect {
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Player controller = game.getPlayer(source.getControllerId());
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if (card != null && controller != null) {
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UUID exileId = SuspendAbility.getSuspendExileId(controller.getId(), game);
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if (controller.moveCardToExileWithInfo(card, exileId, "Suspended cards of "
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if (controller.moveCardToExileWithInfo(card, exileId, "Suspended cards of "
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+ controller.getName(), source.getSourceId(), game, Zone.HAND, true)) {
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if (suspend == Integer.MAX_VALUE) {
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suspend = source.getManaCostsToPay().getX();
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@ -298,11 +296,9 @@ class SuspendPlayCardAbility extends TriggeredAbilityImpl {
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getTargetId().equals(getSourceId())) {
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Card card = game.getCard(getSourceId());
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if (card != null
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return card != null
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&& game.getState().getZone(card.getId()) == Zone.EXILED
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&& card.getCounters(game).getCount(CounterType.TIME) == 0) {
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return true;
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}
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&& card.getCounters(game).getCount(CounterType.TIME) == 0;
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}
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return false;
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}
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@ -340,8 +336,9 @@ class SuspendPlayCardEffect extends OneShotEffect {
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Card card = game.getCard(source.getSourceId());
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if (player != null && card != null) {
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// remove temporary suspend ability (used e.g. for Epochrasite)
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// TODO: isGainedTemporary is not set or use in other places, so it can be deleted?!
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List<Ability> abilitiesToRemove = new ArrayList<>();
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for (Ability ability : card.getAbilities()) {
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for (Ability ability : card.getAbilities(game)) {
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if (ability instanceof SuspendAbility) {
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if (((SuspendAbility) ability).isGainedTemporary()) {
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abilitiesToRemove.add(ability);
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@ -350,7 +347,7 @@ class SuspendPlayCardEffect extends OneShotEffect {
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}
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if (!abilitiesToRemove.isEmpty()) {
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for (Ability ability : card.getAbilities()) {
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if (ability instanceof SuspendBeginningOfUpkeepInterveningIfTriggeredAbility
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if (ability instanceof SuspendBeginningOfUpkeepInterveningIfTriggeredAbility
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|| ability instanceof SuspendPlayCardAbility) {
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abilitiesToRemove.add(ability);
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}
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@ -416,7 +413,7 @@ class GainHasteEffect extends ContinuousEffectImpl {
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}
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return true;
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}
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if (game.getState().getZoneChangeCounter(((FixedTarget) getTargetPointer()).getTarget())
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if (game.getState().getZoneChangeCounter(((FixedTarget) getTargetPointer()).getTarget())
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>= ((FixedTarget) getTargetPointer()).getZoneChangeCounter()) {
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this.discard();
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}
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@ -428,8 +425,8 @@ class GainHasteEffect extends ContinuousEffectImpl {
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class SuspendBeginningOfUpkeepInterveningIfTriggeredAbility extends ConditionalInterveningIfTriggeredAbility {
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public SuspendBeginningOfUpkeepInterveningIfTriggeredAbility() {
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super(new BeginningOfUpkeepTriggeredAbility(Zone.EXILED, new RemoveCounterSourceEffect(CounterType.TIME.createInstance()),
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TargetController.YOU, false),
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super(new BeginningOfUpkeepTriggeredAbility(Zone.EXILED, new RemoveCounterSourceEffect(CounterType.TIME.createInstance()),
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TargetController.YOU, false),
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SuspendedCondition.instance,
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"At the beginning of your upkeep, if this card ({this}) is suspended, remove a time counter from it.");
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this.setRuleVisible(false);
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@ -1,8 +1,5 @@
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package mage.cards;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Abilities;
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import mage.abilities.AbilitiesImpl;
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@ -13,6 +10,10 @@ import mage.constants.SpellAbilityType;
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import mage.constants.Zone;
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import mage.game.Game;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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/**
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* @author LevelX2
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*/
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@ -135,11 +136,13 @@ public abstract class SplitCard extends CardImpl {
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public Abilities<Ability> getAbilities(Game game) {
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Abilities<Ability> allAbilites = new AbilitiesImpl<>();
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for (Ability ability : super.getAbilities(game)) {
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// ignore split abilities TODO: why it here, for GUI's cleanup in card texts? Maybe it can be removed
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if (ability instanceof SpellAbility
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&& ((SpellAbility) ability).getSpellAbilityType() != SpellAbilityType.SPLIT
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&& ((SpellAbility) ability).getSpellAbilityType() != SpellAbilityType.SPLIT_AFTERMATH) {
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allAbilites.add(ability);
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&& (((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.SPLIT
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|| ((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.SPLIT_AFTERMATH)) {
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continue;
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}
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allAbilites.add(ability);
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}
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allAbilites.addAll(leftHalfCard.getAbilities(game));
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allAbilites.addAll(rightHalfCard.getAbilities(game));
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