From 11ce58c5797d86e12d3b9aa24b36afedcd31810f Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Tue, 16 Nov 2021 18:43:32 -0500 Subject: [PATCH] [AFC] fixed Sword of Hours incorrectly comparing die roll and damage --- Mage.Sets/src/mage/cards/s/SwordOfHours.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/cards/s/SwordOfHours.java b/Mage.Sets/src/mage/cards/s/SwordOfHours.java index 992da06599f..f19b014ac47 100644 --- a/Mage.Sets/src/mage/cards/s/SwordOfHours.java +++ b/Mage.Sets/src/mage/cards/s/SwordOfHours.java @@ -75,7 +75,7 @@ class SwordOfHoursEffect extends OneShotEffect { } int result = player.rollDice(outcome, source, game, 12); int damage = (Integer) getValue("damage"); - if (result != 12 && damage <= result) { + if (result != 12 && damage >= result) { return true; } Permanent sourcePermanent = source.getSourcePermanentOrLKI(game);