Added Borderland Explorer, Yaheeni's Expertise, and Vintage Cube Nov '16.

This commit is contained in:
fireshoes 2016-12-07 09:46:27 -06:00
parent 2b25440bd9
commit 11a705fda3
3 changed files with 875 additions and 0 deletions

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.b;
import java.util.HashMap;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.FilterCard;
import mage.filter.common.FilterBasicLandCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetDiscard;
/**
*
* @author fireshoes
*/
public class BorderlandExplorer extends CardImpl {
public BorderlandExplorer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{G}");
this.subtype.add("Elf");
this.subtype.add("Scout");
this.power = new MageInt(3);
this.toughness = new MageInt(1);
// When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library
// for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library.
this.addAbility(new EntersBattlefieldTriggeredAbility(new BorderlandExplorerEffect()));
}
public BorderlandExplorer(final BorderlandExplorer card) {
super(card);
}
@Override
public BorderlandExplorer copy() {
return new BorderlandExplorer(this);
}
}
class BorderlandExplorerEffect extends OneShotEffect {
public BorderlandExplorerEffect() {
super(Outcome.Neutral);
this.staticText = "each player may discard a card. Each player who discarded a card this way may search his or her library " +
"for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library";
}
public BorderlandExplorerEffect(final BorderlandExplorerEffect effect) {
super(effect);
}
@Override
public BorderlandExplorerEffect copy() {
return new BorderlandExplorerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
// Store for each player the cards to discard, that's important because all discard shall happen at the same time
HashMap<UUID, Cards> cardsToDiscard = new HashMap<>();
// Store for each player the lands to reveal, that's important because all reveals shall happen at the same time
HashMap<UUID, Cards> cardsToReveal = new HashMap<>();
if (controller != null) {
// choose cards to discard
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Cards cards = new CardsImpl();
Target target = new TargetDiscard(0, 1, new FilterCard(), playerId);
player.chooseTarget(outcome, target, source, game);
cards.addAll(target.getTargets());
cardsToDiscard.put(playerId, cards);
}
}
// discard all chosen cards
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Cards cardsPlayer = cardsToDiscard.get(playerId);
if (cardsPlayer != null) {
for (UUID cardId : cardsPlayer) {
Card card = game.getCard(cardId);
if (card != null) {
player.discard(card, source, game);
}
}
}
}
}
// search for a land for each player that discarded
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Cards cardsPlayer = cardsToDiscard.get(playerId);
if (cardsPlayer != null) {
TargetCardInLibrary target = new TargetCardInLibrary(0, 1, new FilterBasicLandCard());
if (player.searchLibrary(target, game)) {
if (target.getTargets().size() > 0) {
Cards cards = new CardsImpl(target.getTargets());
cards.addAll(target.getTargets());
cardsToReveal.put(playerId, cards);
}
}
}
}
}
// reveal the searched lands, put in hands, and shuffle
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Cards cardsPlayer = cardsToReveal.get(playerId);
if (cardsPlayer != null) {
for (UUID cardId : cardsPlayer) {
Cards cards = new CardsImpl(game.getCard(cardId));
Card card = game.getCard(cardId);
player.revealCards(card.getIdName() + " (" + player.getName() + ")", cards, game);
player.moveCardToHandWithInfo(card, source.getSourceId(), game);
player.shuffleLibrary(source, game);
}
}
}
}
return true;
}
return false;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.y;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.filter.Filter;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.ConvertedManaCostPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCardInHand;
/**
*
* @author fireshoes
*/
public class YaheenisExpertise extends CardImpl {
public YaheenisExpertise(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{B}{B}");
// All creatures get -3/-3 until end of turn.
getSpellAbility().addEffect(new BoostAllEffect(-3, -3, Duration.EndOfTurn));
// You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.
getSpellAbility().addEffect(new YaheenisExpertiseCastEffect());
}
public YaheenisExpertise(final YaheenisExpertise card) {
super(card);
}
@Override
public YaheenisExpertise copy() {
return new YaheenisExpertise(this);
}
}
class YaheenisExpertiseCastEffect extends OneShotEffect {
private static final FilterCard filter = new FilterCard("card with converted mana cost 3 or less from your hand");
static {
filter.add(new ConvertedManaCostPredicate(Filter.ComparisonType.LessThan, 4));
}
public YaheenisExpertiseCastEffect() {
super(Outcome.PlayForFree);
this.staticText = "you may cast a card with converted mana cost 3 or less from your hand without paying its mana cost";
}
public YaheenisExpertiseCastEffect(final YaheenisExpertiseCastEffect effect) {
super(effect);
}
@Override
public YaheenisExpertiseCastEffect copy() {
return new YaheenisExpertiseCastEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Target target = new TargetCardInHand(filter);
if (target.canChoose(source.getSourceId(), controller.getId(), game) &&
controller.chooseUse(outcome, "Cast a card with converted mana cost 3 or less from your hand without paying its mana cost?", source, game)) {
Card cardToCast = null;
boolean cancel = false;
while (controller.canRespond() && !cancel) {
if (controller.chooseTarget(outcome, target, source, game)) {
cardToCast = game.getCard(target.getFirstTarget());
if (cardToCast != null && cardToCast.getSpellAbility().canChooseTarget(game)) {
cancel = true;
}
} else {
cancel = true;
}
}
if (cardToCast != null) {
controller.cast(cardToCast.getSpellAbility(), game, true);
}
}
return true;
}
return false;
}
}