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* Genesis Ultimatum - fixed rollback error on usage with modal double faces cards (#7275);
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9 changed files with 94 additions and 46 deletions
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@ -90,6 +90,14 @@ public interface Game extends MageItem, Serializable {
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Spell getSpellOrLKIStack(UUID spellId);
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/**
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* Find permanent on the battlefield by id. If you works with cards and want to check it on battlefield then
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* use game.getState().getZone() instead. Card's id and permanent's id can be different (example: mdf card
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* puts half card to battlefield, not the main card).
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*
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* @param permanentId
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* @return
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*/
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Permanent getPermanent(UUID permanentId);
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Permanent getPermanentOrLKIBattlefield(UUID permanentId);
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@ -342,7 +342,6 @@ public abstract class GameImpl implements Game, Serializable {
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MageObject object;
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if (state.getBattlefield().containsPermanent(objectId)) {
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object = state.getBattlefield().getPermanent(objectId);
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// state.setZone(objectId, Zone.BATTLEFIELD); // why is this neccessary?
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return object;
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}
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if (getPermanentsEntering().containsKey(objectId)) {
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@ -350,7 +349,6 @@ public abstract class GameImpl implements Game, Serializable {
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}
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for (StackObject item : state.getStack()) {
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if (item.getId().equals(objectId)) {
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// state.setZone(objectId, Zone.STACK); // why is this neccessary?
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return item;
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}
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if (item.getSourceId().equals(objectId) && item instanceof Spell) {
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@ -167,8 +167,8 @@ public class GameState implements Serializable, Copyable<GameState> {
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this.values.put(entry.getKey(), ((HashSet) entry.getValue()).clone());
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} else if (entry.getValue() instanceof EnumSet) {
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this.values.put(entry.getKey(), ((EnumSet) entry.getValue()).clone());
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} else if (entry.getValue() instanceof HashMap){
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this.values.put(entry.getKey(), ((HashMap) entry.getValue()).clone());
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} else if (entry.getValue() instanceof HashMap) {
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this.values.put(entry.getKey(), ((HashMap) entry.getValue()).clone());
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} else {
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this.values.put(entry.getKey(), entry.getValue());
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}
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@ -696,9 +696,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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public Permanent getPermanent(UUID permanentId) {
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if (permanentId != null && battlefield.containsPermanent(permanentId)) {
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Permanent permanent = battlefield.getPermanent(permanentId);
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// setZone(permanent.getId(), Zone.BATTLEFIELD); // shouldn't this be set anyway? (LevelX2)
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return permanent;
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return battlefield.getPermanent(permanentId);
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}
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return null;
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}
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@ -1,15 +1,16 @@
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package mage.game.permanent;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.stream.Collectors;
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import mage.abilities.keyword.PhasingAbility;
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import mage.constants.CardType;
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import mage.constants.RangeOfInfluence;
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import mage.filter.FilterPermanent;
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import mage.game.Game;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.stream.Collectors;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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@ -57,8 +58,8 @@ public class Battlefield implements Serializable {
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return (int) field.values()
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.stream()
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.filter(permanent -> permanent.isControlledBy(controllerId)
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&& filter.match(permanent, game)
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&& permanent.isPhasedIn())
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&& filter.match(permanent, game)
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&& permanent.isPhasedIn())
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.count();
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}
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@ -68,8 +69,8 @@ public class Battlefield implements Serializable {
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* influence of the specified player id and that match the supplied filter.
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*
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* @param filter
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* @param sourceId - sourceId of the MageObject the calling effect/ability
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* belongs to
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* @param sourceId - sourceId of the MageObject the calling effect/ability
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* belongs to
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* @param sourcePlayerId
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* @param game
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* @return count
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@ -79,15 +80,15 @@ public class Battlefield implements Serializable {
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return (int) field.values()
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.stream()
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.filter(permanent -> filter.match(permanent, sourceId, sourcePlayerId, game)
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&& permanent.isPhasedIn())
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&& permanent.isPhasedIn())
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.count();
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} else {
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List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
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return (int) field.values()
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.stream()
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.filter(permanent -> range.contains(permanent.getControllerId())
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&& filter.match(permanent, sourceId, sourcePlayerId, game)
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&& permanent.isPhasedIn()).count();
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&& filter.match(permanent, sourceId, sourcePlayerId, game)
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&& permanent.isPhasedIn()).count();
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}
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}
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@ -104,7 +105,7 @@ public class Battlefield implements Serializable {
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return field.values()
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.stream()
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.filter(permanent -> filter.match(permanent, game)
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&& permanent.isPhasedIn()).count() >= num;
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&& permanent.isPhasedIn()).count() >= num;
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}
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@ -123,8 +124,8 @@ public class Battlefield implements Serializable {
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return field.values()
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.stream()
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.filter(permanent -> permanent.isControlledBy(controllerId)
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&& filter.match(permanent, game)
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&& permanent.isPhasedIn())
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&& filter.match(permanent, game)
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&& permanent.isPhasedIn())
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.count() >= num;
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}
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@ -144,14 +145,14 @@ public class Battlefield implements Serializable {
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if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
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return field.values().stream()
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.filter(permanent -> filter.match(permanent, null, sourcePlayerId, game)
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&& permanent.isPhasedIn()).count() >= num;
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&& permanent.isPhasedIn()).count() >= num;
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} else {
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List<UUID> range = game.getState().getPlayersInRange(sourcePlayerId, game);
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return field.values().stream()
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.filter(permanent -> range.contains(permanent.getControllerId())
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&& filter.match(permanent, null, sourcePlayerId, game)
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&& permanent.isPhasedIn())
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&& filter.match(permanent, null, sourcePlayerId, game)
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&& permanent.isPhasedIn())
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.count() >= num;
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}
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}
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@ -168,6 +169,14 @@ public class Battlefield implements Serializable {
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field.remove(key);
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}
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/**
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* Find permanent on the battlefield by id. If you works with cards and want to check it on battlefield then
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* use game.getState().getZone() instead. Card's id and permanent's id can be different (example: mdf card
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* puts half card to battlefield, not the main card).
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*
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* @param key
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* @return
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*/
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public boolean containsPermanent(UUID key) {
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return field.containsKey(key);
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}
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@ -211,7 +220,7 @@ public class Battlefield implements Serializable {
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return field.values()
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.stream()
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.filter(perm -> perm.isPhasedIn()
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&& perm.isControlledBy(controllerId))
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&& perm.isControlledBy(controllerId))
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.collect(Collectors.toList());
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}
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@ -300,7 +309,7 @@ public class Battlefield implements Serializable {
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return field.values()
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.stream()
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.filter(perm -> perm.isPhasedIn() && range.contains(perm.getControllerId())
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&& filter.match(perm, sourceId, sourcePlayerId, game)).collect(Collectors.toList());
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&& filter.match(perm, sourceId, sourcePlayerId, game)).collect(Collectors.toList());
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}
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}
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@ -321,7 +330,7 @@ public class Battlefield implements Serializable {
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return field.values()
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.stream()
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.filter(perm -> perm.isPhasedIn()
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&& range.contains(perm.getControllerId()))
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&& range.contains(perm.getControllerId()))
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.collect(Collectors.toList());
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}
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@ -331,8 +340,8 @@ public class Battlefield implements Serializable {
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return field.values()
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.stream()
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.filter(perm -> perm.hasAbility(PhasingAbility.getInstance(), game)
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&& perm.isPhasedIn()
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&& perm.isControlledBy(controllerId))
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&& perm.isPhasedIn()
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&& perm.isControlledBy(controllerId))
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.collect(Collectors.toList());
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}
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