fix wrong durations in LoseAbilityTargetEffect

refactor to support multiple targets
This commit is contained in:
xenohedron 2024-09-12 19:48:11 -04:00
parent 43e457584b
commit 103c308ca1
5 changed files with 21 additions and 16 deletions

View file

@ -1,4 +1,3 @@
package mage.abilities.effects.common.continuous;
import mage.abilities.Ability;
@ -12,16 +11,14 @@ import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.util.CardUtil;
import java.util.UUID;
/**
* @author jeffwadsworth
*/
public class LoseAbilityTargetEffect extends ContinuousEffectImpl {
protected Ability ability;
public LoseAbilityTargetEffect(Ability ability) {
this(ability, Duration.WhileOnBattlefield);
}
private final Ability ability;
public LoseAbilityTargetEffect(Ability ability, Duration duration) {
super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.LoseAbility);
@ -40,11 +37,15 @@ public class LoseAbilityTargetEffect extends ContinuousEffectImpl {
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (permanent != null) {
permanent.removeAbility(ability, source.getSourceId(), game);
boolean result = false;
for (UUID uuid : getTargetPointer().getTargets(game, source)) {
Permanent permanent = game.getPermanent(uuid);
if (permanent != null) {
permanent.removeAbility(ability, source.getSourceId(), game);
result = true;
}
}
return true;
return result;
}
@Override