Added some tests.

This commit is contained in:
LevelX2 2015-04-17 15:19:40 +02:00
parent 57d8cd6ff4
commit 0fc4c4b9f1
2 changed files with 64 additions and 1 deletions

View file

@ -266,4 +266,67 @@ public class CloudshiftTest extends CardTestPlayerBase {
assertExileCount("Silvercoat Lion", 1);
}
/**
* Test that if a creature returns from cloudshift it returns
* under the control of the controller of Cloudshift.
*/
@Test
public void testReturnOfOwnerIsAnotherPlayer() {
addCard(Zone.BATTLEFIELD, playerA, "Plains",3);
addCard(Zone.BATTLEFIELD, playerA, "Mountain",3);
// Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
addCard(Zone.HAND, playerA, "Act of Treason");
addCard(Zone.HAND, playerA, "Cloudshift");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Act of Treason", "Silvercoat Lion");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Silvercoat Lion");
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Cloudshift", 1);
assertGraveyardCount(playerA, "Act of Treason", 1);
assertPermanentCount(playerA,"Silvercoat Lion", 1);
assertPermanentCount(playerB,"Silvercoat Lion", 0);
}
/**
* Test that if a creature returns from Conjurer's Closet it returns
* under the control of the controller of Conjurer's Closet.
*/
@Test
public void testReturnOfOwnerIsAnotherPlayerConjurersCloset() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain",3);
// Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
addCard(Zone.HAND, playerA, "Act of Treason");
// At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control
addCard(Zone.BATTLEFIELD, playerA, "Conjurer's Closet");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Act of Treason", "Silvercoat Lion");
addTarget(playerA, "Silvercoat Lion");
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA,"Conjurer's Closet", 1);
assertGraveyardCount(playerA, "Act of Treason", 1);
assertPermanentCount(playerA,"Silvercoat Lion", 1);
assertPermanentCount(playerB,"Silvercoat Lion", 0);
}
}