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Reworked some trap cards using old AlternateCosts class.
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38 changed files with 547 additions and 820 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.cost.modification;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class DefenseGridTest extends CardTestPlayerBase {
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/**
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* Defense Grid vs Mindbreak Trap Not sure how this is coded, but Mindbreak
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* Trap should still cost 3 more (0+3=3).
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*
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*/
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@Test
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public void testCostIncrease() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.HAND, playerA, "Lightning Bolt", 3);
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// Each spell costs {3} more to cast except during its controller's turn.
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addCard(Zone.BATTLEFIELD, playerA, "Defense Grid");
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addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
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// If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.
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// Exile any number of target spells.
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addCard(Zone.HAND, playerB, "Mindbreak Trap"); // {2}{U}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Mindbreak Trap", "Lightning Bolt^Lightning Bolt^Lightning Bolt");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertExileCount("Lightning Bolt", 3);
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assertGraveyardCount(playerB, "Mindbreak Trap", 1);
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assertTappedCount("Island", true, 3);
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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}
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@ -300,7 +300,7 @@ public class TestPlayer implements Player {
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if (selectedMode == null) {
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throw new UnsupportedOperationException("Mode not available for " + ability.toString());
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}
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if (selectedMode.getTargets().size() == 0) {
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if (selectedMode.getTargets().isEmpty()) {
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throw new AssertionError("Ability has no targets. " + ability.toString());
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}
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if (index >= selectedMode.getTargets().size()) {
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@ -319,27 +319,29 @@ public class TestPlayer implements Player {
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}
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} else {
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for (UUID id : currentTarget.possibleTargets(ability.getSourceId(), ability.getControllerId(), game)) {
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MageObject object = game.getObject(id);
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if (object != null
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&& ((!targetName.isEmpty() && object.getName().startsWith(targetName)) || (targetName.isEmpty() && object.getName().isEmpty()))) {
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if (currentTarget.getNumberOfTargets() == 1) {
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currentTarget.clearChosen();
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if (!currentTarget.getTargets().contains(id)) {
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MageObject object = game.getObject(id);
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if (object != null
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&& ((!targetName.isEmpty() && object.getName().startsWith(targetName)) || (targetName.isEmpty() && object.getName().isEmpty()))) {
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if (currentTarget.getNumberOfTargets() == 1) {
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currentTarget.clearChosen();
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}
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if (currentTarget instanceof TargetCreaturePermanentAmount) {
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// supports only to set the complete amount to one target
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TargetCreaturePermanentAmount targetAmount = (TargetCreaturePermanentAmount) currentTarget;
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targetAmount.setAmount(ability, game);
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int amount = targetAmount.getAmountRemaining();
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targetAmount.addTarget(id, amount, ability, game);
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targetsSet++;
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} else {
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currentTarget.addTarget(id, ability, game);
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targetsSet++;
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}
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if (currentTarget.getTargets().size() == currentTarget.getMaxNumberOfTargets()) {
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index++;
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}
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break;
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}
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if (currentTarget instanceof TargetCreaturePermanentAmount) {
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// supports only to set the complete amount to one target
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TargetCreaturePermanentAmount targetAmount = (TargetCreaturePermanentAmount) currentTarget;
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targetAmount.setAmount(ability, game);
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int amount = targetAmount.getAmountRemaining();
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targetAmount.addTarget(id, amount, ability, game);
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targetsSet++;
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} else {
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currentTarget.addTarget(id, ability, game);
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targetsSet++;
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}
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if (currentTarget.getTargets().size() == currentTarget.getMaxNumberOfTargets()) {
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index++;
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}
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break;
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}
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}
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}
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