Reworked some trap cards using old AlternateCosts class.

This commit is contained in:
LevelX2 2016-02-27 23:44:59 +01:00
parent f87c5bbbec
commit 0f1839af56
38 changed files with 547 additions and 820 deletions

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@ -0,0 +1,78 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
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*
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*
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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*/
package org.mage.test.cards.cost.modification;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DefenseGridTest extends CardTestPlayerBase {
/**
* Defense Grid vs Mindbreak Trap Not sure how this is coded, but Mindbreak
* Trap should still cost 3 more (0+3=3).
*
*/
@Test
public void testCostIncrease() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.HAND, playerA, "Lightning Bolt", 3);
// Each spell costs {3} more to cast except during its controller's turn.
addCard(Zone.BATTLEFIELD, playerA, "Defense Grid");
addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
// If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.
// Exile any number of target spells.
addCard(Zone.HAND, playerB, "Mindbreak Trap"); // {2}{U}{U}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Mindbreak Trap", "Lightning Bolt^Lightning Bolt^Lightning Bolt");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertExileCount("Lightning Bolt", 3);
assertGraveyardCount(playerB, "Mindbreak Trap", 1);
assertTappedCount("Island", true, 3);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
}

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@ -300,7 +300,7 @@ public class TestPlayer implements Player {
if (selectedMode == null) {
throw new UnsupportedOperationException("Mode not available for " + ability.toString());
}
if (selectedMode.getTargets().size() == 0) {
if (selectedMode.getTargets().isEmpty()) {
throw new AssertionError("Ability has no targets. " + ability.toString());
}
if (index >= selectedMode.getTargets().size()) {
@ -319,27 +319,29 @@ public class TestPlayer implements Player {
}
} else {
for (UUID id : currentTarget.possibleTargets(ability.getSourceId(), ability.getControllerId(), game)) {
MageObject object = game.getObject(id);
if (object != null
&& ((!targetName.isEmpty() && object.getName().startsWith(targetName)) || (targetName.isEmpty() && object.getName().isEmpty()))) {
if (currentTarget.getNumberOfTargets() == 1) {
currentTarget.clearChosen();
if (!currentTarget.getTargets().contains(id)) {
MageObject object = game.getObject(id);
if (object != null
&& ((!targetName.isEmpty() && object.getName().startsWith(targetName)) || (targetName.isEmpty() && object.getName().isEmpty()))) {
if (currentTarget.getNumberOfTargets() == 1) {
currentTarget.clearChosen();
}
if (currentTarget instanceof TargetCreaturePermanentAmount) {
// supports only to set the complete amount to one target
TargetCreaturePermanentAmount targetAmount = (TargetCreaturePermanentAmount) currentTarget;
targetAmount.setAmount(ability, game);
int amount = targetAmount.getAmountRemaining();
targetAmount.addTarget(id, amount, ability, game);
targetsSet++;
} else {
currentTarget.addTarget(id, ability, game);
targetsSet++;
}
if (currentTarget.getTargets().size() == currentTarget.getMaxNumberOfTargets()) {
index++;
}
break;
}
if (currentTarget instanceof TargetCreaturePermanentAmount) {
// supports only to set the complete amount to one target
TargetCreaturePermanentAmount targetAmount = (TargetCreaturePermanentAmount) currentTarget;
targetAmount.setAmount(ability, game);
int amount = targetAmount.getAmountRemaining();
targetAmount.addTarget(id, amount, ability, game);
targetsSet++;
} else {
currentTarget.addTarget(id, ability, game);
targetsSet++;
}
if (currentTarget.getTargets().size() == currentTarget.getMaxNumberOfTargets()) {
index++;
}
break;
}
}
}