Fixed Awakening of Vitu-Ghazi that it doesn't change the name of the land it is cast on

This commit is contained in:
Oleg Agafonov 2019-04-23 17:58:34 +04:00
parent e058a9d02e
commit 0ef003a4a7
2 changed files with 24 additions and 4 deletions

View file

@ -28,7 +28,7 @@ public final class AwakeningOfVituGhazi extends CardImpl {
// Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
this.getSpellAbility().addEffect(new AddCountersTargetEffect(CounterType.P1P1.createInstance(9)));
this.getSpellAbility().addEffect(new BecomesCreatureTargetEffect(
new AwakeningOfVituGhaziToken(), false, true, Duration.Custom
new AwakeningOfVituGhaziToken(), false, true, Duration.Custom, true
).setText("It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land."));
this.getSpellAbility().addTarget(new TargetPermanent(StaticFilters.FILTER_CONTROLLED_PERMANENT_LAND));
}