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Implemented Spheres from Odyssey
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import mage.MageObject;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.effects.PreventionEffectImpl;
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import mage.constants.Duration;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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/**
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*
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* @author LevelX2
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*/
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public class PreventDamageByColorEffect extends PreventionEffectImpl {
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private final ObjectColor color;
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public PreventDamageByColorEffect(ObjectColor color, int amount) {
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super(Duration.WhileOnBattlefield, amount, false, false);
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this.color = color;
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this.staticText = "If a " + color.getDescription() + " source would deal damage to you, prevent " + amount + " of that damage";
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}
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public PreventDamageByColorEffect(PreventDamageByColorEffect effect) {
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super(effect);
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this.color = effect.color;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGE_PLAYER;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getTargetId().equals(source.getControllerId())) {
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MageObject sourceObject = game.getObject(event.getSourceId());
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if (sourceObject != null && sourceObject.getColor(game).contains(color)) {
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return super.applies(event, source, game);
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}
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}
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return false;
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}
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@Override
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public PreventDamageByColorEffect copy() {
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return new PreventDamageByColorEffect(this);
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}
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}
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